the awesome story progression of losing access to our lost spells. so cool
our character canonically hit their head after the return to warren quest and got memory loss again
yeah but only if they are hybrids
this encapsulates my thoughts perfectly
132 seems cheap when 135 unlocks so much more with just a 3 level difference
Going to Level 132 equates to 14 Stat Points, compared to 20 from 135.
Hope yâall went with 150/100 builds or have an Acrimony on standby.
Either way warlocks are losing atleast one ability even if they went 150/100
And i feel bad for the 100/150 conjurers (my main file )
132 wouldnât be cheap if we werenât also having abilities removed from us. Fluect has a good point that the level cap is to reflect story progression, itâs not just for the sake of giving us new stuff. But I feel like that point isnât applicable here, since this is a unique instance where weâre actually losing stuff without any compensation. The fact that everyone except pure builds is losing more than theyâre gaining is what makes the âFirst update to increase the level capâ selling point feel so underhanded.
Level 132 would have been enough for Savants to get 150 points in a single stat, which would have made Focus, Aura, and the second skills on Eliusâ weapons potentially available. But thatâs not happening either, because Savants wonât be able to invest more than 40% after this update. If the balance doc goes through, that will be changed to 50%. But that still means Savants will only be able to invest 132 points into a single stat, which is less than before, 149.
Even Savants are getting their things taken away.
we simply got too powerful and vetex decided to nerf us all
Whatâs making us too powerful for our level is the armor, not the attacks
Game got a little too fun and they had to reel it back
Now that I think about it, will Savants with more than 125 points in a stat have their build retroactively changed or will it stay the same?
Canât wait for ultimate art leap and no more second magic javelin (idk if mage requirement will be decrease ngl)
Truly an update of all time
Like I didnât use Javelin all that much on my Warlock (150s/100m) but my Plasma Conjurer (150w/100m) is actually getting fucked over, I used Javelin a ton on that file
Oh shoot I completely forgot about that. Youâre right, even MAGES are losing something, unless the 2nd magic stat req change from the balance doc makes it in.
Berserker is really the only build with a net gain here
Itâs actually crazy, we went from the update (potentially) granting 2nd magic pulsar, surge, to now losing abilities
Also isnât berserker losing 2nd style Axe/Selino? They arenât getting that back for a whileâŚ
Vetex still have time to make story progression and raise level cap (I know he said that level cap is gonna be 132 this update lemme hope)
No because 2nd fighting style requirements arenât as high as 2nd magic requirements. This was done to balance out the fact that base techniques have higher reqs than base spells, but consequently it resulted in berserkers getting 2nd style rare techniques before mages get their equivalent 2nd magic rare spells.
When everything except berserker gets fucked over by the Nimbus update
Didnât he say heâd try to round it out to a nice number every update?
Hopefully he hears us, and just rounds up to 135, or 140 (but probably 135) so that bare minimum mages can keep javelin, and we dont lose things with this update.
(I can hope be quiet)
I would honestly prefer if he made it 130 just so the number ends in a 0
Why not increase after we actually can obtain those spells this is dumb