that then hurts all metal mages to ever exist, including low levels (plus it’s not metal that’s specifically the issue, it just takes advantage well)
Mate metal is almost as big as explosion, has visuals bigger than alpha white eyes and 1 shots you at max power
buff water attack size… I mean besides synergy, it’s gotta be good at something… at least they are buffing glass massively ima make a glass build now
(I knew glass was gonna be buffed, why did I delete glass conjurer ;-; )
thats for arcanuim stuff btw
Bro all my 3 files are just explosion magic
bro has no regard for the innocent metal conj, warlocks, low levels, and paladins getting obliterated in the crossfire
Metal is like tyberians
the fuck is a tyberian
Citizen
You’re so wrong it’s laughable, agility is a whole is a huge problem rn, stop trying to defend it
not sure if this is here alr but
You’re the first one to mention it.
Finally, amplifying synergies meta
Stun warlocks are eating dirt rn
what was the orgininal stun duation again, 0.8s right?
IN OUR LORD WE TRUST
Some of these changes silly u right but u should not get this mad over a game relax brother
I think the idea that you won’t be able to combo out of Rushdown is silly, while Piercing Strikes has its issues it’s still a grab you can combo out of. You’ll probably be able to at least land Shot consistently after a Rushdown since it will still tag them if they dash away.
That being said it probably should’ve just been bug fixed, was probably my fault for going with the “just remove the effect” narrative, outside of bugs it was never really problematic.
Mage still has Javelin 2nd magic
the quality on these images is so bad ;-;
well ye considering they were deleted in the first place