Sounds like a goal to reach, though I disrespect agility to the point Im not using any on 2 of my 3 files
Bro thinks vetex will read the balance doc
@Rayman_Axel im hella confused about what you said here. Assuming your comment was made before the newest trello patchnote states that in combat regen is 1/4th of out of combat regen that would mean that in combat regen is half of normal regen. Without defense and vitality your hp stat at lvl 125 is 968 and normal regen is always 1% of your hp per sec/tick. 0.5% of 968 is not 7 but actually 4.84 or for simplicity’s sake 5. Ofc, now with in combat regen being 1/4th the new regen per sec in combat would be 2.42 or 2.5 for simplicity.
So either you made a mistake or im missing something
This screenshot comes from reminders for ao btw
Maybe not vetex, but testers will
It’s 3/4th not 1/4th, it’s -25% while in combat, not 25%
Oh shit i see, ty for pointing that out
So basically base regen got buffed by 50% in combat, but Defence doesn’t affect it anymore
Base regen is still 1% of your hp (excluding defense but including vitality) but in combat regen is now 0.75%
“in combat”, it went from 0,5% to 0,75%, that’s a 50% increase
Yeah we’re saying the same thing now im just saying it again to make it easier to understand (at least to me)
defense still affects out of combat regen
Useless
Agree. It only helps with sus liquid in dark sea and lightnings. And also those damn sea urchins and jellyfish
Wardens are going to be shit at this point.
Nah they are gonna dominate
No way, that change just makes them shittest thing of all shittest things. Like, the only difference between mage and warden is that warden got bigger health capacity and his attacks waste this health.
Whole point of defence in battle is to clash your regen with attacker’s power stat to prevent from high health loss in a battle. Like… if enemy’s damage is too low, then your shitton of health will extend your regeneration and you will be able to just heal to max hp between his attacks or atleast regen half of the damage that enemy dealt to you.
But health’s capacity will just allow you to absorb 1-3 hits to reach the same health that your opponent have. And I’ll better just invest in more power than that.
Well, theres a point.
Overworld bounty hunting will be a lot worse with the regen change. It’s a matter of who strikes first now
Complete oppisite, you might not know how to read but Vitality still affects regen, but Defence doesnt, making Vitality the only way to increase your regen