Bro, I liked the level locks,
Except for the sailor’s lidge one, that one can burn.
Bro, I liked the level locks,
Except for the sailor’s lidge one, that one can burn.
???
Never cook again
lowkey, maybe have the level locks for your first play through, to encourage new players to explore. Like me personally, I would’ve blitzed through the storyline without any level locks without exploring, only doing quests if I hit a brick wall.
Whenever I am playing the story I forget that the story isn’t the only part of the game. The level lock is probably the only reason why i’m still playing.
You’d probably figure that out when you end up fighting a boss severely underleveled.
Imagine a dark sea tutorial quest. Unlikely, but it could happen.
grr now i cant hit my freinds as a joke
i will raid good rep dark sea expeditons just to stare at them the entire way
…yknow you could literally act as a beacon for your criminal friends to raid them as they come back
i mean navy members can already do that and it hasnt been an issue so it cant be that bad
I CAN FINALLY REST EASY AND NOT GET GANKED BY A POSITVE RENOWN!!
I hope Vetex adds a “tutorial quest” that leads you to Rill Hendrix’s quest, as theres kinda no leads to that place, unlike other side quests that were intentionally designed to lead to new islands (Frostmill’s Cargo Quest, Banana quest…)
Plus, Dodge Reflexes are very important too later on.
absolutely, It’s muscle memory for me now to go to whitesummit at max level, but it would be nice for something like that to be implemented
There defiantly should be some indicator for reflexes and all the other nonsense he will eventually teach
lmao i remember seeing in the game’s subreddit one guy trying to trade 7 lvl 110 calvus chestsplates for a singular lvl 120 because he didn’t know that blacksmiths were a thing, maybe vetex should add a tutorial quest for shopkeepers
Tbh, i find Vetex’s design for side quests to be very clever. The seemingly useless fetch quests that forces you to go to another island were designed to lead you to new islands, and being on said island are also meant to lead you to find more islands near the vicinity. Sometimes, even forcing you to go back to see what you misse don your first time.
The Coconut quest leads you to go back to Dawn Island, and you’re supposed to recognise the two islands behind Dawn Island, making you discover Edward’s quest and have him as your first Quartermaster. Things like that.
Whitesummit is sadly an exception where nothing basically leads you to that place. It might also be because its added much later unlike the side questst, which were likely planned out with a clear “pathway” in mind for the players.
When the only indicator for a side quest that unlocks a very important skill for combat is a small pop-up at level 120, I can see quite a number of people completely missing it.
its so over… billions must cook
You already had to cook during the Redwake portion of the story
whitesummit actually i feel like actively discourages positive reputation players from going there, since it’s owned by the assassin syndicate, which means people could just entirely miss reflexes
The only reasons you go to whitesummit is to clear your notoriety, something that most players don’t have to deal with since the story gives you constant positive rep