also where did the idea that all testers submit / contribute to balance changes come from?
as a past dev I definitely wouldn’t have my testers balancing the entire game by themselves as a role obligation. your job is to test the game and report your findings, if you want to help balance, sure, that’s more work you can take on if you want
I understand why it feels like most testers should be balancers because they play the game a lot on average, but remember that just playing a game a lot doesn’t mean you’ll give good changes. You’re just slightly more likely to give not total bullshit ones
This is even more so for testers that don’t really PvP
This is an important discussion. Myself and it seems plenty of others have kinda assumed them to be the ones to make suggestions. Or atleast act as a filter for good or bad ones
you know this is probably a terrible idea but why don’t we just make the noble thunderspear have movement hindering properties reminiscent of paralysis.
I mean it’s a thunderspear so it would only make sense it works like some kind of stunning based weapon.
maybe every time you throw it and it impales the target, it weakens their jump height and dash distance a little? stacking up until it reaches some kind of cap?
this doesn’t exactly fix spear type weapons in general, but it does help give the thunderspear some sort of usage, and a unique property that makes it worth using over a normal spear.
I mean its not too far of a stretch simply because movement hindering effects are commonplace and are being buffed and added even in the very next update according to the balance sheet