Notoriety is unbelievably obnoxious and contributes very little to the game.
I will be one of the first to tell you: trying to do literally anything with a notoriety above 2 is genuinely impossible at the moment.
The navy will quite literally swim across the world to chase you (which in itself is unbelievably stupid), and once you deal with them your notoriety goes up and they become more frequent until you either get screwed or have to pay obnoxious amounts of money so you can play the game again.
Another downside to villains, awesome.
I had to pay 1k because I got assaulted by 5 fortified and heavy navy ketches worth of npcs. In fact, I actually had to PVP with a navy company running after me earlier, and eventually I quite literally couldn’t leave Ravenna without having my already ship obliterated (get on that Ravenna villain shipwright fix, for the love of god) and now that I’m broke from buying off the navy and am still getting attacked by them anyways, I’m calling for a new solution.
What is the fix? What’s the problem?
If you didn’t bother to read my rant (which is understandable) the underlying issue is you are forced to pay money in order to play the game.
The navy can rapidly go from a random sailboat here or there to 16 commadore kais on a supertruck flying across the sea at 99 mph to open a new one in your skull - and it’s not enjoyable. It’s convenient for ship farming, but anything else and it’s simply not.
Heroes already lack a ton of the downsides villains do; why are we being subject to even more issues exclusive to the alignment?
It makes sense thematically… but so do a variety of other things that negate this.
Speaking of… Why can’t we lay low and hide from the navy until they assume we have left? Why can’t we dodge the navy by using uninhabited islands or other techniques?
Both of these make sense as genuine solutions to lose notoriety without having to pay exorbitant amounts of galleons to play the game again.
Or, here’s another: actual basic limits on how much the navy can send after you and how long the navy can chase you.
Both of these can be canonically explained, anyways: for one, humans cannot swim forever. I would be disappointed if this is somehow controversial.
And second: wouldn’t the navy opt to back down or regroup if you literally eliminated 4xs silverholds active duty singlehandedly?
There’s a point where the navy logistically cannot keep endlessly throwing ships at you - especially in servers where the navy’s influence has already been lowered by other attacks and conflicts. So why don’t they leave you alone after you kill enough, even if for a day at most?
What if it removes a major downside of being a villain?
Then just give the notoriety system additional risks or functionalities. It’s not hard from a logical standpoint.
How about this: the navy becomes a less significant part of notoriety and crime, but players are able to fulfill the role previously filled by the ai navy?
Navy players will gain more precise information on your location, prompting police pursuit and a giving us a reason to still remove notoriety manually, instead of just hiding out like in this suggestion and getting to ignore notoriety for free.
What’s the takeaway from all of this?
The notoriety system is garbage. Give us ways to remove it without dumping loads of money into the assassin, please finally let us repair ships at Ravenna as a villain, give the Navy a hard limit so they aren’t worse than the GTAV police on boats; and if the notoriety system is all but removed from the game then let player intervention drive it instead of annoying AI that constantly disrupts the in-game experience.