Open World PvP is a problem

Didn’t know whether to tag this under PvP or not, but considering the subject I thought it’d be best.

With the recent confirmation that Agility is being removed, it’s probably a decent time to voice my criticisms of the “feature” that is PvP. Please note, I am referring to nonconsensual/forced PvP (as some may misinterpret), which I believe to be a major problem that will negatively impact the game. After all, Arcane Odyssey is a Story-Driven RPG, not a PvP-centric game.

Firstly, the amount of changes made to improve the PvP experience that simultaneously negatively impact the PvE experience is rather atrocious. The removal of Agility, the reduction of dodge reflexes, the removal of brig bed spawns, and probably more. Only one of these changes was warranted (dodge reflex), while the other two hurt PvE players more than they benefit PvP players. Balancing a supposed PvE game around PvP makes little sense to me.

Secondly, the idea that one player should be able to force another into an activity that they actively want to avoid is an absurd one. If someone wants to mind-numbingly fish instead of PvP, they should have that choice. They shouldn’t be forced to sail across the map or server hop to get this “person” to stop trying to kill them. This is the main problem I have with PvP, the fact it can be forced upon you at any moment. Yet I see no concerns about this being voiced, and how it could affect the game.

After a certain point, PvE players will leave the game because of the frequency of forced PvP and the balancing around it. If the options to avoid it are few and there’s little replayability, there’s no point in continuing to play. PvP players get their replayability via PvP itself, though this sometimes comes at the cost of PvE player enjoyment. There’s no good fix for this without adding a good amount of replayability, which at the soonest is coming in Full Release. Until then, this problem will persist.

Elysium being locked behind Robux only makes this problem worse, as not everyone wants to pay for a private space to PvP, leading to more open world PvP against the unwilling. This entire problems divides the community as well, leading to even further infighting (seriously, the PvPer vs PvEr arguments feel constant). It keeps the game alive, but at the cost of the enjoyment of a lot of players. I guarantee there’s been more than one player who quit at Sailor’s Lodge because they were being farmed.

10 Likes

crazy work

I hold no respect for someone who has nothing better to do than to inconvenience players who are simply minding their business, hence the quotation marks around person.

7 Likes

PvE and PvP are basically two whole different games.
The issue is that PvPers can force you to play their game whenever they please.

10 Likes

I literally just got hunted three times in a row by three different people in three different servers, in a new file with no renown, all because I was in a clan with 5k infamy, which I only joined for the free reagents. The worst part is that when I’m on my maxed files I don’t get hunted nearly as much, they target new files specifically.
Edit: I forgot to mention that on the last time I was actually IN THE MIDDLE OF DOING CARGO with hero rep which means that I lost thousands of galleons alongside my time

wait what

@OnionCream we won???

Oh hey, I saw this on the subreddit!

Anyway, if the game wasn’t guaranteed to die off without PvP, I think it’d be way better to gate it to just arena-type islands or add a toggle for it. There’s another game I play that does exactly this, but the thing is that AO is a free-to-play game on Roblox and relies on teens (with the occasional adult) to feed it money. Until there’s more than bare-bones replayability, world PvP will be a necessary evil that nobody likes.

Agility is getting deleted and a band-aid fix involving a new gem substat is being made

Replaced, not deleted, dunno what with yet, though.


It’ll probably receive its replacement a little after its deletion, so there will be a period where a stat on armor is just gone

I gotta read allat? I think I’m good unless someone wants to tldr

image
Right as i finish my agility size build, thank you vetex for reminding me why i quit playing the first time, I bet I wont even get compensation for my 4 exotic scrolls used either

Tl;Dr : Changes to PvP keep making PvE worse.
People who don’t want to PvP are being forced into it, leading them to quit the game.

Best change to come to Arcane Odyssey by far. :pray:

It only negatively impacts people who wish to neglect a part of the game - yes, every single one of us are are aware AO is not a PvP game and the game shouldn’t be tailored to favour PvPers.

However, the people who hold rants and tantrums about being ganked aren’t embracing the game to it’s maxima, I’m someone who enjoys all corners of the game, I do a good amount of PvE and PvP, and I can say for a fact that forcing PvP against people is a convenient way to pass time - regardless of how much it interrupts a strangers day. For some of us, PvP is the most enjoyable form of endgame content, and 1v1’ing in Elysium doesn’t match the feeling that random ganking gives me.

I hear this argument all the time, and I think it’s stupendous, you have a small but broad amount of options than paying with your own money to join an elysium, see below.

  • Having friends who own Elysiums
  • Joining a clan

If anybody reading this is interested in trying out PvP a bit more and doesn’t have anybody to 1v1 in Elysiums, you’re free to slide me a message and I can send you a link to my clan, where we VC almost daily and go in Elysiums quite often (for EU and US players).

As unfortunate as it is for PvE players, to have the full endgame experience I feel as if you have to learn to love PvP as per how the game is currently designed - I don’t make the rules.

The amount of people who own/have elysiums is much much smaller than it used to be as well. It’s even harder to get into the existing ones ever since their revamp as well.

Hence why I just offered to invite people to my server?
I host elysiums more actively than anyone else I know on AO and I’ve always been down to let anybody in.

“I” is a singular person who is not online 100% of the time. You have also sort of helped prove my point by saying that you host more than anyone else you know of.

also I think we are arguing against different things and I’m confused now

Do you want me to use the rest of my clan members as an example or not?
I’m not the only one in Neptune who hosts, you’re acting bitchy for the sake of it.

For some of us, PvP is horrifically unfun.
I have tried to get imto PvP as far back as in WoM.
I have not, never have, and probably never will enjoy it.

Is there any specific reason you don’t enjoy it?