Open World PvP is a problem

Fun fact! Adding disability support to any game usually also improves the quality of life for everyone else too (i.e. controller support etc)

I am also honestly just… sick and tired of the argument that improving a hated part of the game would only benefit a minority.
Like… gankers do not make up a majority of players.

I am fully fine with them usual pvp players (i think they are neat, hi there if you see this :3) but gankers? Ehhh.
Takes no skill to kill freshies and it just makes the game enviroment more toxic.
There is no positive part to ganking. No win. People only do so to annoy others or have things to do- not even for the kill count number in some cases, but only for the thrill of ruining anothers day.


And i do not think that this benefits anyone, really.

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ragebait failed…

Now that the the storm’s died down I wanna share something that’s been on my mind since Vetex’s PVP rant.

I’ve seen the idea thrown around a lot, even from Vetex himself that if he were to add a PVP toggle it would “kill the game,” but quite frankly I’ve never understood this.

A PvP toggle not tacked into the game super carelessly would have exceptions for high renowns and high infamy players since those features are built around random overworld PvP, meaning they’d probably be mostly unaffected. Duels would be unaffected since those were already consentual, leaving the most affected facet of PvP being unprovoked overworld ganking, which is by far the least liked and most controversial. Is there something I’m missing here? It doesn’t seem like it’d affect most people who don’t kill noobs for fun.

Additionally, for every little Timmy who happens to get attacked by a ganker, isn’t there a good chance that he’s going to quit the game and never come back after losing charts, galleons, time, boat health, sealed chests, and most importantly, pride? If every ganker’s enjoyment comes at the cost of many more casuals, it doesn’t seem healthy for the game as an ecosystem.

And yet, to all the casual players throughout most of their playtime this is advertised as a story-based RPG. The gameplay has you follow the story and go around an fight enemies and such, the only time the existence of the unpredictable threat that is PvP is disclosed is when someone finally decides to jump you, which tends to be a complete and unwelcome change of pace from the rest of the gameplay.

Don’t get me wrong, I’ve seen games handle overworld PvP extremely well. For example, Verdant Moon:

  • Has random overworld PvP encounters incorporated into the lore amazingly, using the players as a large part of the game’s unforgiving worldbuilding
  • Lets you know from the very beginning what kind of game it is by spawning you into what is virtually a warzone
  • Has powerups that aren’t super overtuned, so with enough skill it is possible to beat someone with endgame gear just by playing better than them

If you compare that to Arcane Odyssey’s ganking:

  • Isn’t mentioned, part of the lore, nor an intentional part of the gameplay at all
  • Literally disabled until level 50
  • Power gap is insane, level cap alone is enough to kill anyone below you without using any amount of skill, and that’s not even mentioning Armor which can straight up double your damage with minimal EP investment.

I think a PvP Toggle would be nice because it would introduce players to the PvP scene at a slower pace better suited to it’s high learning curve, insane powerscaling, and long grind/preparation time. Instead of being opened up to very one-sided matchups the second you hit level 50, you have the option not to participate until you get a notification saying “You can no longer disable PvP due to your high renown.” This introduces it much more smoothly and deflects a lot of hate off the PvP community.

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This should be a suggestion its. Very good.

Additionaly, i feel like a matchmaking system of sorts for pvp players would also work well- kinda an extension of munera, maybe dedicated arena servers where one can fight in- similiar to elysium, but public to any and all pvp players without any infamy gain or loss and maybe even with rewards once you gain enough “publicity” in the arena.

Would give pvp players some stuff to do and would maybe even antice pve players to try pvp out.

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the same should apply for being in a clan

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overworld pvp is not in itself a problem. it’s just handled poorly.

i’m not elaborating rn its 3 fucking am

If little Timmy’s pride relies on a horribly optimized and barely updated game on Roblox then I suggest he finds a new hobby.

You missunderstand, casuals need to know they can be killed by a player at any time, it makes the world more thrilling and elevates moments where people of different reps decide to fish together. Meeting a player in AO is fun because you know both of you could hurt each other, if not they’re really not much more than mere decoration.

Pvp just needs to be blocked until lv120 after the 1st awakening, and maybe a protection shield that lasts 5 min if you’ve been killed by a guy

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tbh though i think something like what wom used to have where soldiers would spawn whenever someone started causing trouble in a town would be pretty good for disincentivizing ganking in those locations specifically (granted none of those soldiers have any rare/powerful drops like alalea’s did)

made for good pseudo-safezones back in wom; if anything i’m kind of sad AO didn’t already have this.

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The real issue here is people taking getting ganked way too seriously, holy fuck it’s a game.

yeah but they don’t find being ganked fun, and they played arcane odyssey to have fun, they’re completely right in getting a little pissed over being shitted on in the funny magic game.

like i said what is considered bad is NOT complaining but instead doing whatever the hell some people have been in this thread

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Worst case scenario you loose 5min every 10 hours of gameplay. I’m not gonna lie, most players probably waste more time in jail than getting ganked.

nnno? i just think its annoying

its not like. a dealbreaker or anything but it’s annoying. and i think theres a way to disincentivize it in a way that isnt also annoying

i know i said iwasnt gonna elaborate but i have an idea thats been cooking in my tiny peanut brain for the past hour and i kind of think its really good but im not sure

Yeah, it’s annoying, so what? You loose 5min of your time, big deal.

??? am i the fucking devil for thinking the game can be improved or something what is your problem

No no no I’ve spoken to fridge and he is indeed completely delusional, he just says it’s bait to try avoid people clowning him.

As if anything’s ever gonna happen, we’re dealing with Vetex here buddy.

ok? if he wants to be a total hardass about it then that’s fine. that’s not your job

Never said it was, you’re the one getting buthurt over me disagreeing with you.

what disagreement i didnt even say anything yet