Got muted on the discord and the mod said to post it here, even though vetex was literally in the general chat when i sent it, and in like 999/1000 timelines (might even be an understatement) vetex will never see shit here but I digress.
The Map: The Map was and still is a phenomenal part of World of Magic, however the lack of new towns being added always felt like a bit of a bummer to me. however, even though I haven’t played AA much personally I do know that the island based map was well done, and if vetex is going back to an archipelago for a world, then at least I can be confident that it will be done well, however, ditching Flight Magic in favor of boats takes a bit of the Magic out of World of Magic for me in my eyes.
Lore and Time Period Changes: Again I didn’t play Arcane Adventures enough to understand the lore so I’m not gonna make my opinion on something I don’t have the knowledge on.
Storyline Focus: The World of Magic storyline was really lackluster in comparison to just other games I’ve seen on Roblox, and getting a new storyline would be really nice seeing how the one we had in WoM seemed like a waste of talent given the fact that you have written a whole world for a couple of Roblox Games.
Cultures: Cultures originally seemed irrelevant and realistically they shouldn’t have been, Mechanically it would be more balancing for a game where PvP is a factor but giving each Culture their own unique pseudo playstyle would have given a bit more depth to the cultures instead of making each weapon a reskin of some sort, and on top of that it would give the game a bit more replayability in where you would want to level some of the other cultures to have alts that have access to that specific cultures arsenal.
NPC Changes: This here I believe is the big mistake vetex is making, reverting the Dynamic NPC’s and Towns to bland spots for players to grab a story quest and go seems like a bad choice seeing how NPC’s are what makes World of Magic, World of Magic. Realistically the only chore when it comes to the Merchant NPC’s is for the Evil characters, where it was hard to find the NPC they needed but otherwise was alright. a Quick fix to Sleeping NPC’s not being able to give quests would be to let them give quests anyway, why wouldn’t the player just wake them up? and the Special NPC’s being Bosses is more a situation of Optimizing how to make them more quickly but that gets into the game’s code and I don’t know much about that so I can’t really go into that topic without getting told: “lol idiot”. All in all, losing NPC’s hurts a certain part about World of Magic that makes it unique, every NPC being fightable to interactable really emphasized the Good/Evil reputation system that the game provided giving the two sides entirely different views. With the NPC’s gone the Evil side will feel less unique from the Good side now that the aspect of getting some friends together to wreak havoc on a town is gone.
Quests: Finally Quests, Quests were indeed a nice idea on paper and I feel would have fit in better when combined with other meaningful quests, really emphasizing the Do-Gooder or Evildoer aspect of the game that’s provided. It isn’t about how the NPC lost his hat again or how the Evil Guy wants you to kill a guy right near him, it’s about how the player gets to make their decision in how they want to explore the world of magic.
In Conclusion: World of Magic may have had its flaws and a number of these changes are in good faith going to fix some of those. However, some things like Cultures, NPC’s and Quests, while they aren’t Mechanically sound they are more than Atmospherically sound, Realistically Arcane Odyssey is definitely the Arcane Adventure sequel being more in line with it especially with how much more frequently the game can update for Roblox kid’s simulator standards, while World of Magic was so ambitious of a project it would have been infinitely better if made on a platform like Steam for an older audience where weekly updates aren’t mandatory to keep a healthy community.
There’s my feedback on the TGR update I hope I’m in that 1/1000 timelines where vetex sees this.