Have you ever felt we got lot of armor but like around 10% of them being used? Do you want more variety of builds? Do you want to build very niche character that defy meta, but still viable for the game content?
Introducing Equipment Passive
What are you talking about?
Well, as we know, weapons got passive. Some can lobotomize enemy, some can cause enemy to have hemorrhage and some will force enemy to take Ibuprofen.
But why? Why equipment need passive?
To answer that my friend, I am going to list a few issues that exist in Arcane Odyssey, specifically for equipments.
Problem with Arcane Odyssey Equipments.
I want to focus on two keys problem, which is:
1. Limited amount of stats
Im not talking about EP in particular. EP is actually a very great tool which I will explain later. Long story short, Arcane Odyssey is very limited in term of what stats can be manipulated for equipments. Believe me or not ladies and gentlemen, at some point we gonna reach a point where there is so many armor that just do the same thing. Just look at armor. Skyhall champion, Oathkeeper Squire etc.
In a way, it makes sense. I mean ya, ofc armor exist for defense. But we have so many armors I lose count of it. I personally keep my armor but mostly for vanity reason.
This create a problem for games like this where it was sold as âRPG with freedom of choiceâ but ultimately the path of choice all lead to rome, or elysium in our case. I mean people are free to be creative but the build they have might not be fun that they just opt back to the same 10% armors.
2. Lack of armor variety
Almost similar to first point, due to most armor are either niche, vanity focused or complete garbage, people will always opt for the few equipments that exist.
Even niche part of the game like the one where the person fling another person and someone use flight to go from sameria to bronze sea (gutted), there only few equipment capable of giving stats/strength required for those activity, and tbh, its not much a problem because its niche for a reason. However, if even casual player gonna use same kind of armor, it show the lack of real variety. Yeah sure some gonna say âHey there is mix of this and thatâ. Sure, true, but its just revolve around the same armors, leaving hundred of other behind
How to solve this issue
This is just the solution I find best for this issue. Feel free to suggest something better if you feel like it, or improvement.
Give Passive to Equipments
As the title and the introduction suggest, giving passive to equipments can solve both issue at once. How you might ask? Wonât it create more problems?
Personally? If this handled badly then yes it will, which is why Iâm going to talk about EP.
EP, for those who doesnât know, is Efficiency Points. It basically just how many stats equipment can have before it being too strong. Its good for both gear building and balancing.
Its important to note that Boss drop generally have higher EP than other equipment on the same level.
Using EP as measurement, Balancing team or whoever that will implement equipment passive can provide appropriate passive for appropriate gear.
For example, Iron Leg Chestplate will increase damage done by 15% if the animation involve using leg, and this apply to any other fighting style. Meanwhile, King Calvus chestplate would have not so strong passive like âincreasing damage by 5% if using different fighting styles/weapons/magic/spirits 2(mage/zerker)/3(warrior/oracle)/4(any class that use weapons beside warrior)/5 times in a row and all those attack need to hit enemy. Skills that hit multiple time only count as one hit. If attack misses then the count resetâ
Meaning while savant is likely to abuse this, they gonna need to use 5 different things just so they get 5% damage boost. There is possibility people might want to spam attack size but, well they already did and this one require them to change a lot and not missing so ya. This is just example so whatever.
As you can see, passive for calvus is not the best, but as we know the armor itself is pretty good. Meanwhile with that passive, fighting chestplate can finally see the light of day.
In short,
High EP equipment = passive that just add without changing too much (e.g: kraken band give grab move 20% reach.)
Mid EP equipment = strong passive that complement the source it came from, while not being too strong (e.g: skyhall champion armor boost your power by 2 multiplied with amount of Skyhall guard alive on your ship. Meaning you ship sink and you lose the boost)
Low EP equipment = a very niche passive that is game changing in a very niche way (diver helmet give 70% extra air for example, Explorer backpack give increase luck by 5%, big cloak increase dash speed by 30%}
Conclusion
Is this too ambitious? Probably. Will this happen? Probably not. Did my time wasted writing all this knowing it wont make it to the game. Absolutely.
However, always remember
To hope, is to cope
Anyway, thats all from me, feel free to add something, share your own idea for passive or play devil advocate if you feel like it. Thank you.
