Here’s the 3 criteria permadeath systems need to reach to be considered fine. Permadeath isn’t everyones cup of tea though and I respect that. Having a good permadeath system in place could add a bit of spice to a game and make each action feel rewarding. Some people prefer different kinds of things in the end and I can’t stop anyone hating on this kind of system.
1: Good/Fun Progression
Progression in the game shouldn’t be a drag that takes centuries to do one thing. It should feel like if you know the game well enough and you’re skilled, you’ll be able to progress faster. Progression should also be fun so the player can keep playing and not feel like an endless grind.
2: Power Level Balance
This is especially important in games like Rogue Lineage and Deepwoken where there’s a ton of other players that can also kill you. If a progressed player can kill you effortlessly despite you being a better player, maybe some nerfs should be required so everyone has a fair enough chance. You still want progression to make you stronger, but it shouldn’t be a free win just because a freshie doesn’t have any skills.
3: How you die
Death should mostly feel fair to a person. If they did some wrong actions that could have prevented in the first place, then I think it will be completely reasonable. If every death feels unfair and cannot be prevented, then I feel like the whole permadeath system can hurt the game instead of benefit.
I wouldn’t say Rogue Lineages permadeath is great. If classes across-the-board were less powerful and more ways to deal with them, I feel like it would be pretty good. Some items or progression being passed down from each lineage would be pretty nice too.
it’s a bullethell mmorpg where if you stand 10 pixels to the right during the wrong boss phase you get insta popped and lose items you spent weeks grinding for
If Wom gets a permadeath system then I pray to jesus that Vetex paches in the holes to the void inside of the water, you are a maxed level player that has a hard time dying but you jump into some water and it sends you to the void, actually that would be hilarious Vetex add this.
you lost a 3rd of your saved moolah, which was bad bcus vesteria i think had a higher dificulty than wom.
then theres the cleric part, which was sometimes bad bcus there were medics that would heal you IF you PAID them, which is a stupid thing (not all of them were greedy clerics, thats why i said it was SOMETIMES bad).
then, there was the tax part, which was also bad, meaning that you would now only receive 70% of the currency through a trade, which i think made prices go higher.
like, lets say you are trying to buy a azariah’s edge, he asks you to give him 300 silver, bcus he would only receive 210 silver, which is about how much he actually wants.
then, there was the fact that this WASNT a mode that you could turn on in settings or something like that, THIS WAS FORCED.
this wasnt the final version, though, and we thankfully didnt have that version, bcus of the WILDFIRE that happened.
you can’t always counter everything, thats why its called an exploit
these roblox games aren’t being made by giant game studios, they’re being made by a few code junkies in their mom’s basement
duping/trading bugs are entirely the fault of the players discovering and using them
listen, i dont want any drama here, so this will be prob be my last reply.
it may also be the fault of the developers for not noticing the bugs and not fixing them, which leads to the fault of the players.