Personal opinion: T- jump could/should be removed

I did a little experiment, trying to play for a while without t-jumping and …

Personal opinions:

  • The maps feels much more satisfying to explore and look at. Instead of just soaring over everything, the height and overall dimensions are much more emphasized.
  • The combat feels more linear. Jump and mobility skills gain much more relevance and even simple projectile skills are enhanced.
  • Geography and terrain shape gain importance. At least for now, without t-jump, there are areas that aren’t accessible from everywhere. The new tool introduced in FR will resolve this, but I find that it gives actual relevance to map knowledge.

Main problem: easily breakable terrain

Enemies tend to bury themselves.

15 Likes

I couldnt agree more! I feel like it should be a universal ability that has a cooldown. 70% of the issues with the combat is from the fact that people just spam T jump, its less skill expression and makes it harder to balance or create cool spells/techniques/rites/skill notes, imagine what skills you could do if people couldnt just jump up and evade it.

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I tend to bury enemies.

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i never considered this but you’re right. t jump is just a holdover from vetex’s old games where climbing didnt exist and it feels like a very random thing for all characters starting at level 1 to be able to do.

2 Likes

I think T-jumping is one of the major problems of combat since there’s basically no reason to block, parry or dodge when you can spam one key and gain free air time, on top of being able to distance yourself from terrain easily which players would need to target to land attacks. Exploration also feels a lot more dull and repetitive when you can easily scale any mountain or cliff. Climbing lets you do the same but it feels a lot more balanced and natural albeit cumbersome.

I know removing T-jumping now would mean there would need to be a lot of thought put into reconsidering island design and combat, but honestly, I think players would rather wait longer to play a fundamentally better game than wait less to play a permanently-flawed one. Making good games requires a lot of thought, testing and feedback without clinging onto bad mechanics for nostalgia, lore or immersion.

11 Likes

the thing is, a lot of players have said they wouldnt want a combat revamp which would be inevitable with removing T jump. I honestly think changing combat to be more grounded would improve the game tremendously, but you would have to revamp how the blasts work and also add more countermeasures to ranged attacks, it would improve close range combat alot.

3 Likes

watch mages abuse leap spell x5

i am geniunely concerned with how many ppl are agreeing with you

8 Likes

man i rlly hope vetex will change his mind and rework pvp to what he intended, and by extension pve as well, unless u fought a 1.1 mage or 1.2 crystal ironleg, it was far more fun and skilfull due to people not realizing how good tjumps are, i remember how i manage to knock down a magma mage in a whirpool, harvest island, and then snipe him there, just to kill his teammate next that was an ironleg fs (or maybe warlock), all bc they didnt airtsall, we all remember the 1.13 thermo meta, and how annoying was (and still is) to fight people that are above u or in the air

i also doubt vetex will bring any nerf to tjumps, let alone to make them less effective in combate only

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I agree with him too honestly. I wouldn’t make a permanent change right now (with full release being so close), but I think it would make PVE much better, and have the PVP benefits that he mentioned too.

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i think the best is to slowly implement it, since vetex thinks people will riot, i wish there was a test pvp with that in elysium tho

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Listen, if you’re going to do this to players, please for the love of all that is holy remove it from NPCs too. I cannot imagine fighting Calvus when he has that kind of mobility when we don’t.

4 Likes

Why is this a bad thing lol

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this doesnt change anything because we still have leap-type skills

if you’re asking to remove magic leap too, that’s a different story and would actually cause tons of issues

yeah it kind of feels like none of these people have fought a lvl 280 NPC that shoots brig-sized blasts that deal 400+ dmg on impact not including DOT

PVP in this type of system means all strength builds get a win condition with grabs (since your only option is to try and dash away and you cant avoid smash attacks without some sort of leap)"

and a fight with an attack size build would mean you’re blinded every time they use an explosion-type move, though this is much less of an issue since we get player highlights in FR

leap type skills can’t be spammed without cost, im pretty sure after 2 or 3 uses the skill has a cooldown or something. T jump spam is one of the reasons certain combat features have no meaning, parry? why would i do that i can just t jump out of the way. one of the reasons agility was taken away was because of the fact that T jump just made evasive mobility too easy. the only right way to remove T jump is to revamp combat as a whole, which would take too long and people would groan over it because they loved T jump spam.

i feel like if you remove T jump it also makes sense to remove stuff like this too. why would skills need insane size if the ability to jump 30 feet into the air is gone?

T jump is not the only mobility, there is the basic dashs/air dashes and dash skills. Removing T jump doesnt affect this at all. theres like 3 or 4 ways to dash from attacks and grabs already.

never talk again

1 Like

first off, no
Vetex had plans of changing the combat to be more ground-based, including reducing or even removing t-jumps, and the community (rightfully) protested, including myself.

even then, how do you think dark sea islands will be traversable? climbing? spamming abilities?
it’s easy to invest into size and with your movement restriction suggestion, attacks will hit constantly in a pvp scenario.

not everyone can airstall effectively u know? as for the exploration, you have the aforementioned dark sea islands, which are massive and require high mobility especially at farther ranges.

and that’s why this suggestion is dogshit, you’re essentially wanting another tgr lmao.

On the contrary, making shit decisions requires no thought or testing, think of the implications before coming forward with suggestions.

what 1 year of no major updates does to a mf:

i alr know u don’t pvp :disappointed_face:

like i’m all for making ao more grounded, not just in pvp but in pve and exploration

but randomly removing a core feature? really?

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they should add lock-on capabilities to everyone but theoreticalexistence