Personal opinion: T- jump could/should be removed

Reading the topic’s title, I thought its just absurd, but now that I think of it, T-jump is just a relic from the past games that could be removed

I am so surprised with myself how much I agree with your not-so-personal-now opinion

ya i guess this

i just want back where 1.11-1.12 where positioning and parrying (and ig predicting, unsure if pvp rn is more reaction based than predicting) would determin who wins, pvp rn feels a lot more closer to 1.13

To be honest, if it’s not T-Jump being spammed, it’s going to be leaps, airsteps & soaring eagle (Not taking into account the other mobility skills being added). So i hardly see this changing much.

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Yes and no. Those consume Energy and frequently don’t go as high. Plus, they have a longer cooldown.

No? Leap and airstep go off cooldown immediatly when you hit the ground, not to mention there’s not much difference in height, and you can use the 1x/5x leap trick if you want to gain even more height

I also doubt energy is gonna be a problem with the energy rework

Not to mention the amount of movement options we’re getting next update, sword step is quite interesting due to the fact it might work similar to leap and airstep by not taking an air movement when you use it

Such as annihilation (aka leap but with an attack attached to it)

Don’t forget Sword draw: Dragon Song (it can send you send you back to the ground too)

Oh yeah the whirlwind 2.0 move, man warriors are going to be a pain to approach in FR

Soaring eagle and any weapon skill yes, but not leaps & airstep. Plus they don’t consume that much energy (and they will consume even less once full release comes around)

“t jump should be removed”

honest to god this games pvp is much more better than latent slop soulslike pvp

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and that’s why this suggestion is dogshit, you’re essentially wanting another tgr lmao.

Because I want a major feature to be reworked because it’s flawed at its core? If improving one major feature requires also changing other ones, then I think players would prefer that if it means making the game better overall.

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PvP is not a main part of the game. Case and point

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when I read this at first i thought this was a Hella dookie idea

and now i still think its Hella dookie of an idea but i can see the vision behind it and i do think it has potential to work. I just don’t think it should be tried.

The problem is with removing T-jumps is that its such a central part of the games combat that removing it is like breaking the players legs but ok we have mobility skills and we will get even more of those in full release, however because its so central you’d essentially have to change so much relating to the games combat. It’s pretty much a combat rework. Not to mention the landscape of some islands.

I think making the games combat and movement more grounded could work and it could be better than what we have now, but I think for the extra something amount of benefit, it’s not really worth it or feasible. And i see people in here say that t-jumping sucks or that removing it improves the game vastly but personally, I and many others have fun with it. It’s a steep toss up.

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combat isnt just pvp.

I think this is something you would have to view like an ecosystem. Creatures in an ecosystem can gradually evolve into different things and the health of the ecosystem is still preserved because they only evolved in response to said ecosystem.

But if you were to suddenly just knock a creature off of the animal kingdom that would create massive disruptions in the ecosystem because that wasn’t a result of surrounding circumstances.

I think AO has sort of been built around this mobility for better or for worse, and suddenly cutting that out might not end well.

From the general gameplay perspective yeah islands are more soothing to explore but some of their terrain has been built (consciously or subconsciously) around the fact you can just superjump around. Actually getting things done would take a lot longer.

From the combat perspective you would have to nerf or rethink like most moves. Especially with the massive zoning capabilities we have now.

However I would argue that this way of thining is still in the right direction. Lots of people want some form of downscaling to the way the game works. I think removing TJump completely might be taking it too far though. Completely fine with massively reducing it though so lont as everything else follows

Not to mention other factors:

  • People have already taken the time to get used to T-Jump based combat. Not just since AO but since AA, we are taking from the same audience.
  • Aerial-based combat is one of the things that make AO stand out

Overall this isn’t some insane idea and has some good logic behind it, but also isn’t a godsend. I can completely understand wanting TJump deleted.

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as much as the community is sour to this sort of argument, i think t-jump also massively hurts the immersion of the game. the game is almost on a mini-scale - your brig can be a good fraction of the size of some of the smaller islands and towns, and it can look really strange since that wouldn’t really hold up in real life.

t jump only really increases that disconnect, since not only does the world look smaller, it feels smaller since vertical distances matter way less (and fall damage takes place at such great heights to the point where it won’t really mediate the issue)

idrk what the best solution would be. maybe voiding t jump and making mobility skills better?

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:3

This would completely ruin high skill pvp, literally no good player would ever miss any projectile again. Half aoes would also be unavoidable, etc…