Personal opinion: T- jump could/should be removed

This only improve the combats for (no offense) mediocre players

They actually have slightly less casting frames, but their momentum is so much lower than they feel slower

Good, finally I can fight back when some gankers try to attack me while im minding my own business

Opposite actually, it’ll be much much harder to fight when outnumbered if vertical mobility was nerfed.

this is basically the message I was trying to preach this entire time. I guess it’s great coming from a tester, especially that analogy, go slow instead of drastic.

Generally faster climbing and slightly improved leap skills maybe could balance it out?

Not even close, leap skills would need to have their momentum basically doubled.

And the problem with that is leap skills are MUCH faster than T-Jumps, so predicting them is much harder too.

If you want them to be unbalanced, which…

clearly you don’t?

You were saying they could use slight improvement to compensate removing T-Jumps, and I was explained it is simply not possible without making them incredibly overtuned.

T-Jumps fill the role of being the slow but powerful aerial access, while leap skills are generally faster but less strong (in terms of height).

A notable exception being the new skill “Dragon Song” which seems to provide an absolutely LUDICROUS amount of height (somewhere like 1.25x max charge T-Jump)

I like the leaps more than T jumps because they feel more fluid to use, so I want a reason to use them instead. But, I don’t want to not be able to climb fast anymore so ideally it’d be tuned up just a bit to where it works without sucking in combat.

idk man, once people learned aeral combate i saw multiple bad people becoming better overnight, was made even worse in 1.14, thx goodness reflexes got nerfed

Yeah, learning makes you better? That’s the point. Aerial combat is incredibly strong but also harder to master. Which is why removing it only benefits the mediocre players.

once again, i wish vetex would test that in a elysium, i do agree with the analogy but i think it does over simplify too much, as in we would never adapt, i do think its a real chance we would, even if it would take a long time, we have like 70 new abilities for example, we are gonna be out of the comfort zone for some time, let alone the new armors, stat reworks, the other reworks, etc

my point is that we already are gonna have a massive change, which by now (atleast us non testers) cannot tell if it is gonna be good or bad, however the risk is worth taking, even if a lot of op builds and abilities are gonna come, same for a new pvp system, would be even better if vetex did a elysium test as he would only have to change abilities rather than islands as well

ah yes learning overnight, teach me ur ways to wake up with knowledge in just general, aerial combate made the game less skillfull, less parries, less good positioning, and even if isnt as a big of a problem as reflexes used to be, they still act as a cheap save, pvp rn its just less skillfull, new people became better not bc they learned but bc pvp skill celling became much lower

solution; remove t jumps, remove every single movement skill, remove reflexes, remove any skill that also makes you even move just a slightly bit, remove jumping overall, remove dodging, reduce the size of every skill by 100x , remove everything else about the combat except for m1s and make m1s true stun

remove movement and make ao a turn base rpg

I wanna point out that Meta has read and liked my reply in this thread, which might mean he and possibly the other balancers might look into revising T-jumps. Or he just likes long ramblings.

I mean the balance team is known for looking into majorly unpopular decisions so i wouldnt rule it out

what kinda ones were implemented in-game?