Poison Rebalance

Ok, let me disprove your point “doesn’t matter if you have the best god darned aim or client if they just step out of it”, I’ll kill you only via cloud dmg with poison :slight_smile:

Yo, can you do that to me-

Ash is equal imo because it’s much more fast paced of a magic. And that’s just my play style. A stalling poison player would probably still beat a fast paced ash player assuming there are no rules about running and stalling.

again, explained in the original post.

the dot is invalidated in actually fastpaced PVP

@August k

yeah 20 seconds for the value of only one blast, mmm

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On impact you get an instant 2 ticks of cloud DoT, sometimes only 1 tick if they running while moving wdym.

So we’re up for the challenge?

if you want
dm me orion

idk ur discord, dm me, Night Time#8586

Forgive my complete naïvety/inexperience, but I can definitely see how it being more suitable to your play style makes you gravitate toward it, but imo Poison is objectively better, if even by a slight amount (though I’d argue it to be more).

@Dragon

So does that mean Fire and Plasma have useless DoT, 'cause I don’t think I ever heard someone say that. Their damage isn’t particularly good, but their users don’t complain (at least to my knowledge).

If you’re relying on beams and explosions, chances are you’re hitting them often enough to compensate anyway.

I would suppose, then, the magic simply isn’t suited for that kind of game, which I’ll honestly say is much rarer in the case of equal skill level fights. People complain constantly about how slow combat is, which literally only serves to help Poison: a slow-burn DoT magic.

fire and plasma are faster, beat poison in clashes, switch ownership of clouds, have faster dot which actually inflicts meaningful damage, etc
in addition to having higher impact damage

the dot works over 20 seconds
meaning, you only get the value of that 0.75 impact hit over 20 seconds
if someone even hits you twice during that 20 second period, they already do more damage than you.

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fire is 1 speed, poison is 1 speed

Bro. Clouds

you’re supposed to use your dot as a way to stop their regen which is overpowered if your enemy stops regenning hp while you keep regenning

your dot isnt a way for primary damage, your primary damage is impact, your secondary is clouds

@Level

@August if the impact isn’t doing damage, then it doesn’t work.
clouds aren’t nearly reliable enough for pvp

Ive used poison a lot, I’ve arguably had the most pvp experience out of anyone ingame, I’ve also used ash, clouds do a good 30-40% of your damage in pvp if the user of those magics knows how to use them properly instead of mindless spam

Honestly, it just sounds like you’re not optimizing the magic rather than it being bad. It has significant potential that really looks like it’s going to waste.

Unless they’re using a significantly faster magic than you, I would hope you’re punishing them enough to make it worthile

Yeah, this is why I gotta say Ash is worse. You’ve your DoT so that the clouds actually mean something. Can’t say the same for Ash, which has a higher impact, yes, but with awful clashes (like Poison) and no Dot, it doesn’t compare.

Ok let’s say it’s 17 per tick, They take 2 ticks, “34”. They can no longer regen hp for 20 seconds and your impact did say 120 on blast (less than it should with optimal gear, you got 120+34+ no more regen. Let’s compare that to another DoT magic. Fire doing 133 on impact, 47.25 DoT. Fire just did 180 damage(Fire DoT rounds to the nearest 5). Poison did 154 while stopping regen as an added effect on top. You’re essentially replacing a measly 26 damage for Area Control and 20 second regen stop. I was lowballing poison hard too btw and high balling fire.

oh god . . . that sounds like a broken hell . . .

It’s actually 26, but it’s still hardly a trade when looking at total HP people tend to have

however, due to fire dot ending quicker, you’re able to proc it again much faster than you could with poison, and still do more damage overall.

@liu
that was just an example, the dot could be lowered to compensate