every magic is unusable besides sand so people should be forgiven for picking something else
but for an actual answer, i think you should be able to change it once in the story
Magic excels in their secondary properties (aka statuses) or particular focuses so no. They shouldnât be able to be changed, because I highly doubt lost/ancient magic effects will be a part of fighting styles unless they are infused. As for base magics, even they are somewhat broad, and they all have their own synergies. Maybe at most we can improve upon them later (a mastered variant, what it does I donât know).
may you regain interest in your magic in the 10 hours it takes for you to grind for a reset
Maybe, but maybe not. I think if they added a way to change your magic, it should be done in a cool fashion. Hereâs an idea that just now came to me:
~Magic Spell Scroll: Mind Swap~
Use this spell on an NPC with magic. You will permanently swap magics with them.
This spell does not work on:
NPCs with levels above 200
NPCs that are at least 50 levels above your own
Warriors/No magics
PLAYERS
If you swap magics with an NPC with only one magic, you can choose the other magics youâd like to have. If they have 2, you will swap 2 magics with theirs and so on.
The spell is absolute one time use. If you want to use it again, youâd have to make another file and obtain the scroll again.
arenât fighting styles even more gimmicky and focused tho?
i donât understand what this has to do with being able to change base magics, i might just be too tired rn tho
I believe I partially assumed we were talking about lost and ancients magics alongside base magics, but theyâre just being used as an example of the secondary effects of magics. To my knowledge, no one is 100% confined to a base magic unless they decide not to swap it out for a lost or ancient (mostly because the other 2 slots would be filled with one).
thatâs true, but unless the second/third magic somehow became your favourite now youâd still be using something you donât want
Here we go.
Iâm all for a hard-to-obtain 1 time use item that lets you change your base magic once per mind, and I hope vetex makes us venture into the dark sea to get it or brew it if itâs a potion, but at some point make a goddamn decision.
Being wishy-washy with your choices completely undermines the purpose of having a build and ruins the sense of attachment/ownership factor. It makes your choices have less weight and they will matter less. Imagine you build a house with straw and then regret not building it with wood instead and then try to swap out the straw for the woodâŚthen you suddenly decide that you donât LIKE wood and that you want to use brick instead.
Build a separate fucking house.
Ik this is a terrible analogy and Iâm well aware that in the real-world, renovations are cheaper than building new. But the point iâm trying to make is that multiple files exist for a reason. Utilize them. Yes the grind to level 1k each time may be a slog, but if you willingly grind to level 1k with a magic you donât like then thatâs on you. You should know how a magic plays by level 100. Maybe vet will add a skip cutscene thing in the future for those who have already seen them to make progression faster, who knows
The main argument iâm seeing is âOther builds can do it so why not mages?â well, other builds have valid reasons:
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We switch weapons to try out different skills and get upgrades to what we already have. No one is going to switch from an iron katana to a level 1 old dagger willingly unless theyâre just fucking around.
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We switch fighting styles to try out specialized gimmicks that directly affect your playstyle.
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We want to switch magics because I dOnâT lIkE.
Compared to weapons and fighting styles, magic is conceptually the same for each. They have the same movepool with their differences being power/speed/clash rate/status proc/design/and synergy. Sounds like alot in theory, but these differences are minute in practice and WoM is proof of that. I was told in a separate thread âif theyâre so similar, why not switch?â and I didnât have a comeback for that.
And to be completely honest, I still donât. But regardless-
Magic switching is something that I can easily live without and I dnc if it does/nât get added. But if itâs added, no Test UI bullshit.
A solid compromise for this that would satisfy both sides is a scroll OR a potion that needs to be brewed from ingredients found in the dark sea. It should be hard to obtain and it works once per mind. That way, you get SIX chances to get the base magics you want and your choices will still have some sort of weight. Lost magic changes should be unlimited because you have to actively grind for those since theyâre the legendary weapon equivalent for mages. If you still somehow donât get what you want with this systemâŚ
L
nah this a great analogy, because here itâs also better to renovate (change magic) than having to do the whole character again, because you wanted ONE thing changed.
as iâve said many times already, it can be you liked it the whole time, but your taste changed or there was a balance change or something and now you donât like it anymore
Read The
whole
thing
donât really want to because you are saying stuff everyone else has already said, vetex will already add a way to change (tho unknown if itâs you can only do it one time per mind or not). and blah
having once per mind is basically nothing. might as well not have it at all. everything i said in the comment above can happen again.
Summary
fighting styles
slog is a bit of an understatement, i think the current story right now was said to take around 8 hours, multiply that by 10 and youâre asking people to spend 80 hours (not including time spent grinding items and leveling side features) just because their tastes changed
also if someone started the game with their least favourite magic, they did it for a reason and likely have no intention to change unless they wanna make that file their main for some reason
if weâre talking about mechanical reasons to switch, then magics would have the same exact reason
people will switch weapons and fighting styles for the same reason
if the supposedly stronger thing can be changed infinitely i donât see why base magics would have a limit
so do fighting styles, they may be more gimmicky but all their moves are the same
magics have that too.
magics have that just in more line with synergies and gimmicks.
it wouldnât make sense for it to be one time per mind, because once used youâd just have the current problem again
i donât think anyone wants that. it was already said multiple times that everyoneâs ok with it being hard af. just give us the option
Fine. I concede.
I already knew magic switching was coming anyway, iâm the one who asked vetex in the first place
Do whatever you want on your files
you wonât see me switching more than once tho, if at all
we ainât forcing you to, so nice