Post your mutation ideas here!

Gravity also pushes, idk where you got where it would only pull.

And realistically, Gravity could just do this by modifying the power output of the Gravity.

magneto magic is cool and everything, but magnetism just doesn’t realistically fit into the magic system

Also why slow magic when something like Atomic just DISABLES the attack.

If you mean canonically? Yea probably, but from what I have experienced it sure as hell doesn’t ingame

  • It slows in a radius around it, kinda like every attack is a pulsar, meaning it’s good for defending yourself even if you miss the enemies direct hits
  • Atomic? You mean shatter? :man_shrugging:, either way, magnetism would be better for defending yourself bc the radius thing mentioned above

Mk seems decent but still mid. Mud Magic would be a better defensive magic…

No, Atomic and Shatter are 2 different mutations

the mutation chart posted in this topic is an old one from the aa times, specifically used for the aa webcomic
when the lost magic list on the trello was made, which despite being removed now is still more recent, atomic magic wasn’t listed, so it’s unclear if it’s real or not now
i do hope it’s real, it’s my third favourite mutation in the aa chart

atomic appeared pretty recently in the AA webcomic so i am hopeful that it still exists within the actual lore

Atomic would probably be ancient if added anyway, I think magnetism is balanced enough to be lost

bind magic that can restrict movement to like 5 studs
i’m working on a visual explanation

guys what if we add a magic that sends your opponent to a pocket dimension for 10 minutes but gives you permanent insanity 2

i think if gravity is low enough for lost then atomic can be too, and then just have like a pressure equivalent for it for ancient

I have no clue what no name this goofy ass magic idea so let’s just say uhh

Masochism Lightning

Base stats

  • Speed 1.3
  • Base damage 1.0 but with a potential 30% increase depending on the charge bar
  • Size 0.9

Properties

base lightning synergies

a charge bar
  • It’s a bar similar to thermo/sailor style
  • It would increase depending on how much damage was dealt to you
  • It would decrease whenever using an attack with the magic (the more damage it deals the more charged energy it will take away)
  • The bar charge goes down gradually when out of combat
  • After charging an attack for a certain amount of time it’ll use all of the charged energy at once, if used while the bar is full it could result in a 50% damage increase + a longer than usual paralyze effect

Visuals

Lightning that changes colours depending on how charged the lightning is

  • yellow to crimson
  • teal to dark purple
  • i am too lazy to think of more

I made this shit up on the spot based off of a single idea so there’s definitely a lot of things wrong with this lmfao

Sorry but this is literally aether lightnings entire premise lmao
(Aether being HOLY LIGHT)

ok what about masochism lightning

Ice Mutation:
Frostspike

A spiky and dangerous form of ice magic, mutated to be a very offensive variant of its base form.

When this magic comes into contact with an opponent, shards of ice embed in their body and expand like tree branches within their limbs. Internal bleeding will occur while the, let’s call it “Spiked” status effects occurs (when you have ice in your limbs). Enemies can remove this effect by charging, clearing with heat based magics or moving enough to dislodge the pieces of ice.

1 Like

bteam had this concept for a lightning gimmick a while back but said it should maybe be reserved for storm

storm magic:
attacking an enemy builds up stacks of “Charged” and once you reach 5 stacks the enemy gets struck by lightning taking additional damage

Ok I was gonna say deepwoken reference jokingly but this is literally just surge path for thundercall bruh :sob:

splash magic

-lost variant of water basically
-has almost zero visual differences, just like the peak and very creative heat magic! (orange plasma)
-stats aren’t special
-dangerous gimmick… it applies soaked… squared :scream:
-the boss who uses it, general iirelav, is really hard and super skibidi and he’ll lag your game with his army of centurions.

damn this general iirelav guy is really good at getting people wet

wooossshhh magic

-lost wind deriviation
-is slightly faster and slightly smaller
-exact same synergies
-completely redundant because slash exists (hooray for pointless magic clones!!! :hugs:)
-used by the miniboss “Sigma” on Rowingwind island
-can occasionally “super knockback” dealing extra damage + slightly nudging the enemy a little farther than usual, don’t expect anything cool though.

-average ao character after dashing 5 times magic
lost earth variation
bigger and heavier, slightly less damage
same synergies because its another bleed magic
used by cernunno because vetex wanted to make cernyx 2
upon use, makes the enemy acutely aware they havent showered in 2 weeks

Already wrote a virus magic which is based off of poisons effect
Maybe swarm magic that has big bug swarm or some bs, based off of poisons clouds
Think I yapped about it before in a bug magic thread or somethin