the mutation chart posted in this topic is an old one from the aa times, specifically used for the aa webcomic
when the lost magic list on the trello was made, which despite being removed now is still more recent, atomic magic wasn’t listed, so it’s unclear if it’s real or not now
i do hope it’s real, it’s my third favourite mutation in the aa chart
I have no clue what no name this goofy ass magic idea so let’s just say uhh
Masochism Lightning
Base stats
Speed 1.3
Base damage 1.0 but with a potential 30% increase depending on the charge bar
Size 0.9
Properties
base lightning synergies
a charge bar
It’s a bar similar to thermo/sailor style
It would increase depending on how much damage was dealt to you
It would decrease whenever using an attack with the magic (the more damage it deals the more charged energy it will take away)
The bar charge goes down gradually when out of combat
After charging an attack for a certain amount of time it’ll use all of the charged energy at once, if used while the bar is full it could result in a 50% damage increase + a longer than usual paralyze effect
Visuals
Lightning that changes colours depending on how charged the lightning is
yellow to crimson
teal to dark purple
i am too lazy to think of more
I made this shit up on the spot based off of a single idea so there’s definitely a lot of things wrong with this lmfao
A spiky and dangerous form of ice magic, mutated to be a very offensive variant of its base form.
When this magic comes into contact with an opponent, shards of ice embed in their body and expand like tree branches within their limbs. Internal bleeding will occur while the, let’s call it “Spiked” status effects occurs (when you have ice in your limbs). Enemies can remove this effect by charging, clearing with heat based magics or moving enough to dislodge the pieces of ice.
-lost variant of water basically
-has almost zero visual differences, just like the peak and very creative heat magic! (orange plasma)
-stats aren’t special
-dangerous gimmick… it applies soaked… squared
-the boss who uses it, general iirelav, is really hard and super skibidi and he’ll lag your game with his army of centurions.
-lost wind deriviation
-is slightly faster and slightly smaller
-exact same synergies
-completely redundant because slash exists (hooray for pointless magic clones!!! )
-used by the miniboss “Sigma” on Rowingwind island
-can occasionally “super knockback” dealing extra damage + slightly nudging the enemy a little farther than usual, don’t expect anything cool though.
-average ao character after dashing 5 times magic
lost earth variation
bigger and heavier, slightly less damage
same synergies because its another bleed magic
used by cernunno because vetex wanted to make cernyx 2
upon use, makes the enemy acutely aware they havent showered in 2 weeks
Already wrote a virus magic which is based off of poisons effect
Maybe swarm magic that has big bug swarm or some bs, based off of poisons clouds
Think I yapped about it before in a bug magic thread or somethin