Potential Defensive Weapons

Potential Defensive Weapons https://forum.arcaneodyssey.dev/uploads/default/original/3X/5/b/5be8f568b741751be00c95515eff72dac6450f74.jpeg
effort 4.666666666666667 3 quality 4.333333333333333 3 reasonability 4.5 4

Currently there is a very prevalent trend in how weapons work. Either TP, Some sort of big slam or AoE move and a grab. That really are the only moves we see. So why not add some more to shake things up? Here is all of my ideas. (Models and animations made by me, u can probably tell that).

Bronze Scissor

Historically, these weapons were used primarily by Roman Gladiators for defense and melee purposes. So that is what I intend to do with them. I love the idea of defense weapons so yeah I’m kind of taking this and running.
Q - Uproar | Stand your ground and block any incoming projectiles, temporarily increasing your damage resistance based on how many projectiles you blocked (Imagine Zarya shield in Overwatch, but in AO. Hit scans can still hit you, so, good luck with that.)
-Startup Time- .75 seconds
-Endlag- .2 seconds
E - X-Cut | Leap forward (scaled on agil) and make an X-Slash shape in the air that blocks incoming projectiles and damages nearby enemies, knocking them back.
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Khopesh

The Khopesh is an Ancient Egyptian weapon that is shaped like a sickle for the purposes of using it as a sword.

Q - Disarm | Short ranged grab that temporarily locks an opponent out of using one of their weapons (Like resetting their cooldowns on that weapon’s moves.)
E - Gaze | Track your opponent’s movements and appear behind them after 3 seconds.
image

Magsith

This is my own personal submission for a weapon. Two karambits sawdered to magnets in the center. These are dual wielded and follow along the defensive theme.

Q - Boomerang | Throw your magsiths towards an enemy and have them return to you via the magnets on your hands, dealing dmg on imapact.

E - Shockwave | Press the magsiths to the ground to create a shockwave in front of you that tears up the ground, deals damage and knocks enemies back.
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If this gets good feedback, I would be more than happy to model it and make animations for all of these.
Also go comment and vote on [Vine Style] so it doesn’t lock :slight_smile: (Vine Style | Fighting Style Concept (W/ animations!))

5 Likes

Just block party dodge
-the pro player

1 Like

These new weapons are all very unique. The skills also sound very cool and fun to use. Khopesh and Magsith would have to wait until the Nimbus sea since I don’t think we need more weapons for the bronze sea until then. Nice models :+1:

2 Likes

i wonder, are you gonna do animations of these too?

all but the magsith have very interestingly unique moves

boomerang is done by shield
and shockwave already has a couple weapons doing something similar

Perhaps

The first two weapons look cool and have an actually unique moveset, which I like a lot.

For the Khopesh, I would make the M1 be a dash in the air so you can use it after Gaze (instead of always switching to another weapon or using the same grab). And using Gaze should prevent using abilities while active, but if you hold M1 then the timer pauses (for up to 2 seconds) so you can predict your opponents prediction.

The last one, the Magsith, doesn’t seen defensive or entirely unique. And the design doesn’t seem defensive as the name of the topic suggests. The second ability also doesn’t make sense for a somewhat tiny soldered dual-karambit. I was gonna suggest an alternative weapon, but at that point I might as well make a weapon suggestion.

Overall I think the first two weapons are a fun addition to the game, but the third isn’t unique enough to warrant adding.

2 Likes

Anything that isn’t a grab is welcomed

Party :sunglasses:

Dip
Dive
Duck
Dodge
Complete Rill Hendrick Reflex Quest

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