They could’ve went about this in SO MANY OTHER WAYS
This is by far the WORST
They could’ve went about this in SO MANY OTHER WAYS
This is by far the WORST
ao on its way to becoming a fighting game with optional story
when pvp takes priority over the exploration in an exploration game
How would this apply out of combat. Would it give you full movement if you use it towards someone even though you’re not fighting?
eventually vetex is just gonna cave and make awakening at mouth othrys automatically available at level 120
Well there’s always the Methods of Handling Combat that i posted.
#7 is sort of not applicable now and #4 is becoming a less likely option but others still apply.
time to stack up on invis 1 potions for maximum wimpyness
I didn’t even think about this.
Doesn’t this mean that half of my weapon skills are just useless for me now?
mages on the way to having the best out of combat movement
Overall for this change personally im not affected by it too much if im gonna be honest.
Agility is almost always the first stat i prioritize anyways. So a little more investment, paired w/ T5 Agility Potions, isn’t really going to hurt me too much.
It’s going to make climbing Othrys (especially considering the dimensional mirror to the void at night.), getting out of the water, getting onto a boat, a bit annoying now that i can’t mirrior river my way up but i can manage somehow.
not really on topic but could someone direct me to an invite link to the balance doc discord server?
I saw this post and was about to go read the document but i cant find it in my servers anymore for some reason.
Unless you’re “pvping”
The thing that pisses me off more than anything about this change is that these apply OUT OF COMBAT.
YOU
CANT
USE THIS SHIT
UNLESS YOUR FIGHTING A PLAYER
no specification on npcs either
So if what I read tells me right.
CRASH SIMPLY WONT WORK
EVER
Bosses will move too much for your wrist to aim
You literally can never use crash.
AND THATS IMPLYING IT STILL WORKS ON NPCS
This has to be the second worst update vetex has tried to add in the last year.
Second only to the non consensual inv wipe. But that one is historically bad.
And if i get into any fights i can do what i listed above. which is now out date, again…
And if it comes down to it i’ll just become the most horrendous thing the meta can produce just to make someone that thinks of fighting me have a bad time ig.
U know it~
Im pretty sure they’re included as well just that they didn’t account for ppl taking the words literally.
Edit:
Cause there’s no way Vetex is going to make it be that way exactly and mostly just reference a Player/Npc Entity. If there isnt one then it doesn’t work, if there is then it does work.
when it comes to balance changes and stuff like this
word choice is very very important.
there should never be gaps to fill.
(much like rules.)
Agreed, just have someone mention that they need to add in the fact it’ll only work against Player/Npc Enemies to not get an unintended outburst/backlash.
Afterall all these changes are STC cause it’s a Balancing Change/Proposal
Regardless of the implication this is still a dogshit update that never should’ve been brought up.
TESTERS, PLAYED THE GAME, AND MULTIPLE.
PEOPLE THOUGHT THIS WAS A GOOD IDEA.
This forces people to get speed jewels and get agility armors. Since overall travel upwards is now delayed by 80%
But hey… all for that banger pvp IG
Woo I love being forced into systems and mechanics I not only couldn’t care less about but also actively dislike participating in instead of doing the things in the game that I actually enjoy
(everything else)
As far as I’m concerned, pvp doesn’t even have a reward!!!
fame doesn’t mean shit to me!!!
yay!!!
me when lag makes a t jump take 4 seconds to charge
Agility Jewels are likely going to see a rise in use, yes. (Especially given this. I fully anticipate this change.)
For armors i’d say enchants would take over first and foremost. But yes there is a likely probability that someone will be pushed/pressed into going for a piece that gives direct agility stats.