time to stack up on invis 1 potions for maximum wimpyness
I didnât even think about this.
Doesnât this mean that half of my weapon skills are just useless for me now?
mages on the way to having the best out of combat movement
Overall for this change personally im not affected by it too much if im gonna be honest.
Agility is almost always the first stat i prioritize anyways. So a little more investment, paired w/ T5 Agility Potions, isnât really going to hurt me too much.
Itâs going to make climbing Othrys (especially considering the dimensional mirror to the void at night.), getting out of the water, getting onto a boat, a bit annoying now that i canât mirrior river my way up but i can manage somehow.
not really on topic but could someone direct me to an invite link to the balance doc discord server?
I saw this post and was about to go read the document but i cant find it in my servers anymore for some reason.
Unless youâre âpvpingâ
The thing that pisses me off more than anything about this change is that these apply OUT OF COMBAT.
YOU
CANT
USE THIS SHIT
UNLESS YOUR FIGHTING A PLAYER
no specification on npcs either
So if what I read tells me right.
CRASH SIMPLY WONT WORK
EVER
Bosses will move too much for your wrist to aim
You literally can never use crash.
AND THATS IMPLYING IT STILL WORKS ON NPCS
This has to be the second worst update vetex has tried to add in the last year.
Second only to the non consensual inv wipe. But that one is historically bad.
And if i get into any fights i can do what i listed above. which is now out date, againâŚ
And if it comes down to it iâll just become the most horrendous thing the meta can produce just to make someone that thinks of fighting me have a bad time ig.
U know it~
Im pretty sure theyâre included as well just that they didnât account for ppl taking the words literally.
Edit:
Cause thereâs no way Vetex is going to make it be that way exactly and mostly just reference a Player/Npc Entity. If there isnt one then it doesnât work, if there is then it does work.
when it comes to balance changes and stuff like this
word choice is very very important.
there should never be gaps to fill.
(much like rules.)
Agreed, just have someone mention that they need to add in the fact itâll only work against Player/Npc Enemies to not get an unintended outburst/backlash.
Afterall all these changes are STC cause itâs a Balancing Change/Proposal
Regardless of the implication this is still a dogshit update that never shouldâve been brought up.
TESTERS, PLAYED THE GAME, AND MULTIPLE.
FUCKING MULTIPLE
PEOPLE THOUGHT THIS WAS A GOOD IDEA.
This forces people to get speed jewels and get agility armors. Since overall travel upwards is now delayed by 80%
But hey⌠all for that banger pvp IG
Woo I love being forced into systems and mechanics I not only couldnât care less about but also actively dislike participating in instead of doing the things in the game that I actually enjoy
(everything else)
As far as Iâm concerned, pvp doesnât even have a reward!!!
fame doesnât mean shit to me!!!
yay!!!
me when lag makes a t jump take 4 seconds to charge
Agility Jewels are likely going to see a rise in use, yes. (Especially given this. I fully anticipate this change.)
For armors iâd say enchants would take over first and foremost. But yes there is a likely probability that someone will be pushed/pressed into going for a piece that gives direct agility stats.
Yeah so itâs basically forcing people into going an agility build.
Look. I like agility. But I donât wanna have to RELY on it.
This update is seeming to wanna make me (and likely others) HAVE to rely on it.
Thatâs
NOT
a good thing.
I hate it when youâre forced to have x thing to be viable.
in this case, now itâs a touch of agility along with the usual horrible power and defense
I hate how those two stats are so dominant that every other stat is a âsecondaryâ stat when realistically may as well just delete the other stats, would solve a lot of issues with pvp
Fair.
For me itâs the opposite since i like doing a âAlways in ur faceâ approach when it comes to fighting. And itâs always nice to be able to zoom around places, I love being fast.
But Pvp isnât a priority whatsoever for me in AO atm and im not bored of the other features and future Pve ones to really touch it too much.
Definitely a change. Canât fully tell how I feel about it since I havenât seen it in action /used it myself, but currently I donât I side with it.
Movement abilities had a plethora of uses; traversal (especially vertically), positioning yourself in a battle to gain height advantage, dodging attacks in mid-air, and more. With these changes all of these will be things that warriors, warlords, juggernauts, & knights will virtually be completely unable to do, and all other builds will be much less effective at doing them.
I understand that the current way it works proves to be a problem in PvP, but sacrificing so much else just for the sake of combat might not be the greatest solution, especially since the air movement in AO usually felt really nice to have.
As much as hardcore pvpers seem to want to deny it.
Every fight that happens that isnât pre-planned is going to be skewed in one playerâs direction because theyâre simply better/worse equipped.
This isnât a âmight beâ an unbalanced fight, this is a âwill beâ an unbalanced fight.
I literally said that multiple times while campaigning for defense and power to be lowered in how much you get.
it is impossible to win a fight without either of those if the opponent is meta. Not a âskill issueâ as some said, but IMPOSSIBLE to win. You simply cannot do nearly enough damage in enough time without dying from taking 4 280 damage hits before the enemy regens