v Here is a list incase you need one v
blaze 3x damage, 3x speed, 2x size
if you couldnt tell i like blaze magic
gravity magic:
high damage
high size
low-below average speed
pressure magic:
high damage
high size
decent-above average speed
still on similar power levels with other magics (balance wise) but just with other effects
Gravity Magic:
0.875x Damage
1.3x Size
1x speed
Effect: Pull in targets or force them towards the ground.
Btw I plan on using Wind and Gravity on the same mage file so have fun with that once it’s a thing (assuming gravity gets added).
Pressure:
High damage
Low size
High speed
Slash:
Medium-high damage
Below average size
High speed
Shatter:
High damage
High size
Low speed
Blaze:
High damage
Medium size
Medium speed
Storm:
Medium damage
Medium size
High speed
Don’t feel like doing more
since blaze is superheated lightning, i feel like it would have high speed and low size
That’s fair, but I think it might be another Aether case. Even though the energy looks like it should be fast, the sheer power and intensity results in it being slower since it takes more time to reach that level of destructive power.
Blaze and Aether will most likely be a case of exchanging speed for power and size
paper:
50x damage
50x size
100x speed
Auto dismemberment
Ink:
50x damage
100x size
50x speed
Causes player to drown
They both solo and no diff cataclysm magic.
Remember magics are also prob gonna be balanced around unique gimmicks
equinox
1.4x damage
1.2x size
0.7x speed
using attacks sometimes causes the magic circle to explode, dealing 20% of the damage to yourself
electron high dmg medium dot or limb loss high speed
Inferno
High damage (High dot as well)
Low speed
High size
Pressure should have the feature where the longer you charge, the exponentially bigger and faster it becomes (basically charges speed and size as well as power)
It should probably also have an increased maximum charge (maybe make it so if your hit while overcharging you stop casting and take extra damage?)
In terms of arcanium gear stats
Slash will definitely be armor piercing
Healing will be Regen
Electron will probably be pure intensity but be the highest intensity modifier there is
yea sounds like an ancient/lost magic gimmick
that sounds cool. though id think that the longer you charge, the projectile gets smaller, but the overall explosion becomes alot bigger
I’d say it be something like
1.025x damage
1.25x size
1.15x speed
really good synergies
reasoning being that storms (at least to me) represent power and size, and they certainly aren’t slow either. As for the synergies they would be extremely good (you practically have 4 magics in one), able to synergies with all cold based, bleeding, and some heat based magics as well.
Electron
High damage
High-Med speed
Med-Low size
produces clouds that deal decent damage