yeah, six repair kits, that isnt bad lol
really? cant wait to see that
Highkey he isnât wrong, almost never had my armor broken since I always play it safe and actually predict and dodge (Since itâs painfully laggy to attempt to time my parry), at best I only got one part broken since I sometimes mess up and trigger the flying rush down attack. Either theyâre doing something wrong and making mistakes or just that bad in general in fighting dragons.
All this while soloing an ancient dragon btw, Iâm trying to see how it would be to fight dragonlords personally but from the looks of it, they just have bigger size attacks from the videos I watched so it shouldnât be that hard if I get used to it.
This is most likely a punishment for making mistakes or forcing risks. Right now, people are going with the strat where one guy goes full beast defense and a shield to tank damage, this is most likely to punish that strat as it makes dragon hunting a whole lot easier.
Itâs pointless donât you think? Why even have it?
If you ignore the costs it only serves as clutter that can also screw with people with a bad pc right?
Objectively it doesnât add anything meaningful, Itâs nothing too strategic or interesting and itâs negatives outweigh any potential positives it can have.
Also you gotta consider the game as a whole when adding new mechanics or features, there are already many things you can do that are often just do thing over and over again and that already gets stale. having a feature that is purely annoying simply adds a negative multiplier over all the other aspects.
itâs similar to the dirt mechanics, Itâs not that deep but itâs a unnecessary negative multiplier that adds with other bad features making the game worse every corner.
you would still be ignoring people with bad computers. Plus the punishment for being bad at the game is your time being wasted having to repair your armor.
This also adds with having to travel into the dark sea, Potentially losing all you dark sea chests, etc.
Itâs quite similar to Deepwoken where you canât really learn to fight the enemies easily cuz you donât have a sandbox and the amount of time needed to learn things piles up every quickly.
I think punishing the player by having them die and having to sail all the way back into the dark sea is pretty damn crazy for a PVE game and now having it so that the armor they use gets fucked so they canât do other activities as easily is a crazy over that
(also if you still donât understand try making a new file and simulate how it could be for an average player with less resources at hand and alone while potentially using a build that is logical but not meta)
Brother I have a 15 year old potato pc where I cant even play roblox normally if Iâm recording and Iâm usually playing the game around 10-20 fps, the lag isnât that bad unless youâre in a server where for some reason a huge memory leak happened.
Itâs called a punishment for a reason, either learn or die. Anyone who has played a game about fighting monsters should have already learned that the first thing you do when fighting a new enemy is stay at a distance, dodge, and watch until you figure out the pattern. Even if youâre a new player, you should have already figured that out from the main story bosses, otherwise thatâs on them for not learning.
Whatâs weird about this argument is that youâre ignoring the point of the Dark Sea design, itâs an unforgiving place where youâre supposed to prepare before going into. Fail to account for danger is your punishment. If the game doesnât have this kind of endgame content, the game would be boring as hell since we all know PvP in this game is unbalanced as hell.
Then they arenât supposed to enter the Dark Sea since again, it is an endgame content where the whole point is the challenge. You canât expect to go into it unprepared and go back alive with your prize.
Already fixed with fleets when it comes to loot. While it makes looting the dark sea pointless it is still there for people who donât want to go to the Dark Sea for it. If youâll use the argument where âaverage players donât have time to grind for thatâ then God forbid that something actually takes effort for something ridiculously overpowered at collecting resources as the reward for reaching the max.
Also I wonât forgive you for lumping armor break together with dirt and tanning, for once Vetex actually added an annoying feature that has a very good reason to do so.
Also Iâm not kidding about my fps issue as well:
I have about more or less 10 fps when going into the dark sea so my pc is that bad. Yet Iâm able to solo an ancient because Iâm able to learn and predict how a dragon attacks. All I did was join some random players on a dragon hunt and watch them fight or watch some videos since thereâs already a lot of them after like a day.
Donât get me wrong though, I understand that youâre providing constructive criticism but this ainât it. I can clearly tell that youâre heavily biased with hate to not see how Vetex actually designed the dragon fight perfectly as endgame content. I would have understand if you would be pointing out that the reward suck since I agree with that, the only way to solve that issue is through time as Vetex adds stuff to dragons or the dark sea in general.
this thread isnt something im focusing on cause its led to bad replies overall but i honestly think the endgame point is massively good. like, armorbreak only applies to dark sea beasts and dragons, literally something you wont encounter until you are properly skilled or curious enough
vetex is gonna be vetex, no changing that, but i said its not bad. not âi love armor break!â, its manageable
Yeah I agree with that, the armor break isnât really that bad if youâre actually playing it safe (such as not being the bait for the dragon in most parties I saw in videos lol). Oh yeah donât get me wrong here either, Iâm not saying I love the feature and if anything, itâs annoying. Though saying itâs pointless? I disagree with that since it encourages you to not make mistakes for something you know, being endgame content in the endgame sea.
Nah they deserve to be lumped together, Itâs pretty pointless imo.
Hey man most people arenât lag prodigies, No need to show off your talents ![]()
The thing is that armor damage isnât the same kind of punish as just dying and having to repeat over, it stays and just discourages doing that activity all together. I have to go thru trial and each error wastes my time additionally for no valid reason other then to nerf some specific beast defensive strategy which is literally a form of being prepared⌠Which is also a option the developer created himselfâŚ?
So Armor break is a form of counterplay that counterplays the counter play⌠why is beast defense a thing then?
so what we remove beast defense then what other valid reason would the feature have to exist?
Iâm not, Iâm just saying that itâs a time consuming activity already with itâs own unnecessary negatives. A game needs to be engaging. Personally I picked up on dark sea quickly but for most people itâs trial and error. The learning process of dark sea is not fun because itâs literally random effects and darkness thrown at you and now you also want to add more features that make it even more time consuming which also affects you after you die or leave the dark sea cuz god forbid a casual have fun.
If a game punishes me it should either be not so time consuming to get back where i was or throw me into a process that makes me want to learn the process in a engaging way. Not make me suffer and go thru a unlikeable process for the sake of learning something
Clarification about this, it discourages not the activity in general but your strategy. What I said before applies here, learn or die, play it safe and stay at a distance where you can dodge and watch for a pattern, and then once youâre confident start countering. NPCs are more predictable than players as youâre always guaranteed to pick up a pattern and that will always be the case unless theyâre reworked.
Also armor damage doesnât really stay permanently, if you die or rejoin then your armor is fixed with no sort of cost from repairs. Armor damage is again, there to punish you for making too many mistakes but even then the reduction isnât really that outrageous.
I think youâre confusing the word âpreparedâ here, it doesnât mean being safe from something but rather being ready to act in circumstances. Yes the beast defense is a form of preparation but that doesnât mean youâre completely safe as there isnât supposed to be any sort of cheesing strategy in the dark sea.
Hence why Vetex eventually patches out cheesing strats such as from Omen preventing islands from spawning nearby or armor break being a thing when large animals continuously damage you because again, itâs supposed to be a challenge in the endgame sea.
Beast defense is there to lessen damage from beasts in case you make mistakes, but that doesnât mean you should keep taking damage when youâre supposed to be in a challenge because that in itself wonât be a challenge.
I agree that a game needs to be engaging, to be honest with you the dragons are the only thing that actually makes me want to do to the Dark Sea and not because of the blood ritual or loot but because for once we have a proper endgame fight that isnât unreasonable nor hard to overcome.
Also wdym a casual to have fun in the dark sea, this statement contradicts itself considering youâre legit saying someone who is used to playing the game in normal mode is supposed to have fun in hard mode. Casual players arenât meant to be engaging anywhere i2 and above since thatâs where above hard content goes in.
Then maybe not engage in content way above your means if youâre not willing to take up the challenge nor learn from it. Considering you mentioned casuals not having fun in the dark sea, Iâll assume you are as well and hereâs the thing, itâs the endgame sea where youâre supposed to challenge yourself. A challenge in itself is designed to be hard in any means be it time consuming. Hell what makes you think why people go through with speedruns even if the fastest run even after years passed only took more or less an hour to finish? Because itâs a challenge.
At this point youâre saying endgame content shouldnât be hard which in turn defeats the point of being endgame content
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Also since youâre mostly worried about armor damage, it can only happen from large animals which in this case, Monos Alpha Bear from the war seas and the rest being Dark Sea animals. Itâs not surprising that youâll mostly encounter armor damage when going into the Dark Sea where you know, itâs supposed to be a challenge.
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okay tbh I didnât know about this, I was assuming it lingers forever until you repair it. Which is why i was talking about it screwing you after you decide to do something else
yeah that holes a big part of the problems i had with the idea
I donât have a problem with the difficulty, I just dislike the excess darkness and effects and I feel like it adds nothing other then being annoying. Every time I play dark sea I have to excessively improve my brightness to even see things.
Having to go thru those again as a learning process is BS as it only enforces how boring and annoying the dark sea travel is along with how long it takes.
Like if I could die to a dragon and instantly re-try while having it fully re-gen thatâs something but having to waste 30 mins to get back to a fight each time is a waste of time. itâs basically me finding fault with the runback and not the difficulty
If the dark seaâs ranges werenât so massive it wouldnât be a problem at all
fym armor breaking isnt finished yet what else is he planning to do to us ![]()
the dragon deciding my direct hit did not actually hit cause i was not close enough to be hit with itâs tail or claws:
Yeah thatâs the point, having limited vision is part of the difficulty. This becomes really obvious when for some reason we get the dark fog after going above a certain height which coincidentally reaches the top of the dragon cliff.
Yeah this is pretty annoying but I guess itâs part of the punishment from making a fatal mistake. At the very least this is better than deepwoken where you literally need to waste half a day to get back to endgame level build, though thatâs last time I checked since I havenât really played it again.
I feel like this is intended ngl, if it were small then people who want to only stay in a certain range for challenge would have to constantly switch between ranges. Plus not to mention how wide the islands become at farther ranges (Highlighting wide since I havenât seen any tall islands anymore aside from dragon cliffs).
This would have been fixed by making them a separate instance but Vetex is Vetex I suppose.
Glad I could clear it up, it just sort of a pain that people keep on saying armor damage is braindead all while tanking damage from dragons and not even having a realization that itâs their fault to begin with
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actually does not
it only resets the progress bar to the next armour breaking
(found that out yesterday when my armour broke the same hit i died to a corrupted dragon, (which had also bugged cause its single stomp hit me 3 times instead of 1) rejoined some hours later to see my armour still broken)
Ok now youâre exaggerating
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