Problems with AO

Damn bro, you fr using maths against him :fr:

I agree to having challenging aspects for the game, but many of the things I’ve mentioned weren’t challenging but tedious.

Mention something specific though, give me an example of what I said specifically.

Also what’s the point of playing a game if it’s not fun.

Ah fuck I lose, gg.

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people would just let bosses farm them until max level, and it wouldn’t feel like the player is actually getting better against the boss, just being made artificially stronger with higher stats

are you being serious :sob:

Easy level cap, atleast the player will reach the required level for the boss if they are underleveled.

No way he said “fast travel” thats wild, also

You might wanna start going back to playing mid fruits because fast travel is never happening :fr:

Why do you think fast travel is bad?

I do agree with the level req thing though, i thought vetex was removing hard requirements with suggested levels.
If they can do it underleveled, let em

Im sorry but you are by FAR the most stupid person ive met in the fourms(Then again I havent been here for long), fast travel shouldnt be a thing because its a game about exploring the sea, also why would you wanna fast travel anyway? You miss castaways you can save, pirate ships you can sink, lost cargo you can salvage, and diving spots are gonna be added too, so there isn’t a point in fast travel also imagine if I was in rav then decided to get 20 cargo then fast travel to redwake

That’s because you gotta understand that boats are one of the core features of the game. Simply making fast travel be a thing would pretty much make boats pointless, just wait til Vetex adds better boats or minmax your boats rn, you really wont convince vetex to make one of the core features of the game be nonexistent, in WoM it could be possible but it’s AO now.

A game can’t be fun if it isn’t fun sometimes. If you’re constantly getting constant fun then you’re going to become numb to it. The game can become more fun because of the lack of fun, heightening your sense of fun because of sudden spikes of fun-having instead of always having fun. Part of this is tedious parts of the game, and the only parts I can really call overwhelmingly tedious is the level curve at times and the fact that the game never pushes you to buy a caravel, even though if you don’t the game will be a horribly slow mess. Having fast travel would make the game boring, even if you don’t realize it. There’s only one justifiable fast travel addition that needs to be added and that’s a warp up to Cirrus Island from the stepping stone because climbing that just sucks.

Fast travel between populated islands you’ve unlocked.

Even with fast travel. You can still explore the sea, save castaways, sink pirateships, salvage lost cargo, find diving spots. You’re just teleporting between towns.

Assuming that I said fast travel with 20 cargo was your assumption.

No it won’t. Fast travel won’t overtake activities done at sea, it is just a means to get to another location. Not an advantage in farming chests or cargo.

Still no
 just no


fast travel is gonna ruin the entire point of the game.
A lot of people are gonna use fast travel and the ships will be useless

Yeah no Fast travel is never happening, vetex would never let anybody fast travel 20 cargo from redwake to rav continuously until they become richer then elon musk thats just stupid

Explain?

Arcane Odyssey is about Sea Exploration, you’re suppose to use your ship to get island to island but fast travel is just gonna ruin the entire point of the sea exploration as people will just teleport place to place WITHOUT even using the sea.

And it’ll just be afull on optional thing.
Theree will be no consequences either and the game will just be too easy and boring

Then there will be no point in the sea or ships.

You’re the one assuming I said that you can fast travel with 20 crates, why the hell are you blaming me for something you made up.

Until everything is already explored and you just want to get Palo Town.

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