A place to call your own.
Ever came back from a hard day at the sea? The thundering storms and pirate encounters making what was to be a simple trip a Heraclean Labor. You know… Sometimes you just need some time away from the sea to regain your footing.
Even pirates need some time off ever so often, right?
Here, i present to you:
The Housing System
First, why?
With the empires update, housing might seem a little redundant. But they do have some advantages:
- Stability: Once you have your house, as it is protected by an island government, it cannot be taken by force! (It’s still as destructible as any other house structure, being repaired a few minutes after like any other house in ravenna)
- Customization: You would be able to furnish it at will, provided that you have the galleons required to do so.
- Utility: among the furniture you can find a caldron, a jewelry bench, a cooking station among other stuff.
- Spawn point: gives you a more stable spawn point on whichever island you decide to settle in.
Second, how?
First problem you may think of is server compatibility. How will you have a player house if houses can overlap? What if two playes own the same house?
Well, it’s simple actually: Don’t!
What i’m offering is, quite frankly, much easier to deal with.
Enter: House Permits
You arrive at your desired island, head to the housing department and, after a long and arduous process of background checking and financing (2 clicks lol) you’re finally ready to own a house. Which one? All of them!! (Disclaimer, only 1 one at a time)
Housing permits work as follow:
- You can buy a housing permit for any island that has a house. Shacks like the one founnd in Wind Row can count as housing, provided that the island is under the government of one of the leading factions of the game.
- Islands that can be conquered cannot hold houses, as it would clash with the empire system
- Permit prices vary depending on the island. Maybe bigger islands like Sameria and Ravenna have 2 or 3 permits depending on the area you want to live on. Ravenna for example has 3 livable areas of varying qualities.
- Once you acquired a permit, you can pick any vacant house on the island/area.
- Inside your house you have a similar build menu to the empire system, where you can place furniture to your heart’s content, provided that you have enough money.
- Whenever you change servers, your previous house will be vacant. Whenever you join another server, you’ll be able to re-select a house inside that island.
- if the newly selected house has the same layout as your old one, it’ll keep the same layout. If the layout doesn’t match, it’ll refund your furniture so you can redecorate it.
And to close it all off:
Special Features!
Houses could hold some furnitures with special funcions, such as:
- A bed that, on rest, gives you a buff, slowing down food consumption for an in game day (resting time would be literally the time to get up and grab a glass of water, stay hydrated folks!)
- A bathing room that can remove almost any effect (so that you can run tests and stuff, as well as get rid of unwanted effects)
- A special oven that allows you do slot one more item (or alternatively, a couple of cooking benches, each that buff a different type of food, like the oven buffing vegetables, a skillet buff8ng fishes etc)
- A wardrobe that can hold cosmetics loadout for quick swap (so as to not conflict with the loadout gamepass)
Among other things…
for those who have seen my other posts, this postface is meant to say that this post is not to my standard. Had i the time, were i at home, i’d garnish this post with visual references and mockups but right now i just can’t… Either way, i wanted to put this idea out because i believe it would be a great addition to the roleplay side of the game that Vetex seems to like working on
Additionally, i just want to say that the crystal orb spirit weapon falls well within the ideas i had preached about a while back. I won’t claim to have any effect on that, but i’m happy wuth the direction spirit weapons are taking so far