es eso una milanesa en tu foto de perfil?
UNA DELICIA!!!
anyways i think this idea is very good, i like it
es eso una milanesa en tu foto de perfil?
UNA DELICIA!!!
anyways i think this idea is very good, i like it
I forgot about those islands lol, i only remember Makrinaos and Blackwater Grotto just because they have an actual settlement, the ones at windrow are kinda eh because they are occupied by wolves which are hostile to outsiders
I’m not nitpicking tho, although to be honest i wouldn’t really use this a lot anyways
Fair enough lol
Windrow has i think one or two abandoned shacks iirc that could have a “restore” option in this system.
And honestly i’m glad to hear it. The idea of this system is not to replace any existing system, more to work as a sidegrade/different option.
That would be cool
I don’t think that turning Arcane Odyssey into Fantastic Frontier is it, chief.
Great ideas, a smaller scale alternative to the Clan building system would be nice.
Not what i’m suggesting
Fantastic Frontier didn’t invent the idea of a housing system.
I am aware, but what I attempted to convey in this short message is that unlike Fantastic Frontier, there is no need for a housing system to be added to Arcane Odyssey.
This suggestion aims to add a vast, expensive, and complex system that will not solve any problem, may create new ones, and all of that for the sake of changing one’s spawn location.
Primary reason I love this is due to it being an island spawn, would be real nice if I didn’t spawn on my frickass brig thirty kilometers away everytime I got violated by 500×3 man
So you didn’t understand it at all
The spawn location i threw i there was just a minor feature to help me sell the point
What i want is a space i can decorate myself and live in that doesn’t require me to be at sea or constantly at war for territory. Out of all the mechanics i cited you decided that 2hat i wanted was a “spawn location” i already have my ship for that.
A space that you can decorate yourself and live in that will serve zero purpose. Presenting this as your only reasoning when excluding spawn locations is proof in and of itself that this suggestion can be boiled down to “Please add this to the game, it will be so cool.”.
Do tell me how one function of this mechanic that stops it from being stolen by other player (“Stability”) relates to a reason as to why it should be added.
Do tell me how this mechanic’s side feature that would only serve to increase engagement with it (“Customisation”) relates to a reason as to why it should be added.
Do tell me how something that you can already do anywhere in the world whether it be in towns or on your brig (“Utility”) relates to a reason as to why it should be added.
Outside of setting an on-join spawn location, this suggestion is quite literally nothing aside from that; It’s a glorified camp marker.
The reason as to why character customisation exists in games is not because it betters the gameplay loop, but because it enhances one pre-existing aspect of games that already have player characters (the character) .
No bureaucracy
As respectfully as I can possibly say this:
Yrni0, you are talking straight out your ass, where did you even get this?
It seems like about overnight your entire formatting style changed and you suddenly act like you’ve a master’s degree in game design.
Whoever told you to do these mental gymnastics is either purposefully misleading you to make you look like an idiot or, themselves, are just trying really hard to sound smart.
To explain: You just repeated yourself.
‘Bettering’ the gameplay loop and improving aspects of the game are one and the same.
If you’re changing a mechanic that’s already in the game and it fails to improve the gameplay loop, what are you doing??? Not improving it, that’s for sure.
If it makes the game more fun (betters the gameplay loop) then its good for the game.
There’s absolutely no need to overcomplicate it.
Customisation has almost nothing to do with gameplay unless it provides statistical changes to what you’re modifying, it’s an addition that doesn’t improve the gameplay but one of the aspect of the game containing it (when well done of course, bad customisation can be worse than polished presets).
If I change the colour of a fire from red to blue without changing its strength, size, speed, etc. I’m not improving the utility of the fire, but I get to look at fire that’s blue (which I might like better).
Side note: the utmost respect that you can use in a criticism is critically low, you need to work on that.
What am I supposed to tell you? That you’re not talking out your ass?
Its kinda hard to show all that much respect when talking to somebody that’s been brainwashed by some guy on youtube. The maximum is quite low indeed.
Genuinely you have no idea what you’re talking about.
I genuinely don’t get how this could be passed off as unnecessary and nothing more. By that logic, Pokémon games should’ve never included Secret Bases, since they added nothing functional to the core gameplay loop.
Anyway, I like the idea of being able to decorate stuff like this; my overarching issue with it is that having to redecorate the house each time you get one with a different layout sounds tedious and annoying, especially for players who can’t play the game for extended periods of time.
Secret bases in Ruby&Sapphire are a gamemode (flag capture).
Then argue. Hand over your reason so that I may better myself.
I already did, you just ignored it.
Even so, look around you, when has ANYBODY agreed with your takes on game design.
If the entire community hates it, there’s a good chance something’s wrong with it.