Proposed Intensity Rework Thoughts Thread

Let’s go! Incredibly excited to see Intensity get its identity. The black sheep of the stat family is coming back strong. Though I do understand how much of a tall order this is. You have to make sure intensity does something unique for everyone- which unlike other stats could make it an absolute nightmare to keep track of.

That being said, it would be nice to see some benefits for building high in the stat, other than the regulars of course. My only idea would be status effect tiers (IE, having 100 intensity makes a fire mage deal Fire 2 instead of regular fire (+50% damage on top of whatever intensity bonus) Totally unnecessary since the plan is to already have intensity give more status damage.

Anyway, my curiosity was piqued with the spirit weapon talk earlier, and I would love to learn more. Despite being one of the four core combat options- we know next to nothing about it besides that it burns health to attack.