ik i said i wasnt gonna reply but i wanna expand on this point
“not fitting in” should not be a criteria to fail mod apps—-a mod team should have a diverse group of people all intending to help out the community.
“not fitting in” is ostracizing while “someone had a better application” provides a good reason to why he was denied (and imo softer than “not fitting in”)
if all mods had to “fit in”, it promotes a single minded homogenous group that are sheep (which is why the deepwoken mod team is so ass b/c 90% of them are the same corrupt mods from rl and 5% are sheep and the other rare 5% are goated mods), differing viewpoints and outliers should be a part of any mod group b/c different opinions are valuable when open-minded
for example, in this post, mod 3 wanted to see the evidence for the ban unlike the other 2 mods, which could have been a factor to the unban
also i agree w/ the idea that mods should be more stringent when reviewing appeals of players w/ high play times, people are most likely not going to pull out synapse after 90+ hours of playing fairly
god, when bounty resets for the love of god make the bounty actually a thing to be afraid of. the bounty system is just flawed as all hell when the most dogshit people that ever played the game are on the 5 places.
mhm i think the middle ground would be treating people who do have more hours with less of the ‘‘your guilty because i’m trying to close this ticket asap’’ kind of mindset,
however i’m honestly not sure where we can draw the line on the amount of hours? someone in our disc also mentioned that their stats have to look normal, eg if it’s someone with a million items picked up and a arcane oddibillion chests open and zero in every other stat you can pretty clearly tell that they’re exploiting,
but compared to tap who had 1000+ hours on a single file, really feel like he shouldn’t have been glossed over the way he was by those mods (i feel frustrated just reading those messages)
it has some kind of anti cheat evidenced by people getting hit from bs automatic bans but it seems once and exploiter gets banned on one account they immediately figure out a workaround and the anticheat becomes a paper shield v a mike tyson gut punch lol
as far as i know vetex is still mostly solo devving but atp i think hiring someone else to help with security could be beneficial
that’s a good point, but why did they say he wouldn’t fit in specifically? genuinely curious but i still think it sounds like they where just brushing him off
but 100% a variety of people with differering opinions would for sure make a better mod team
ah damn i’d have been curious enough to ask, does he have any modding experience already tho? could be a case of it being weirdly worded and they could have meant that he wouldn’t fit in on account of not having much experience
nah but imo modding experience is negligible, most cases rely on common sense which you don’t need modding experience for
either way the app never asked for any experience, id rather a genuine mod whos new to modding than a mod that has modded in 5 diff game
all modding experience does is giving you used to handling the community and the pressure ig but still the response shouldve explained why he wasnt chosen instead of not fitting in
while i understand your point what it comes down to is bigger game’s not wanting to have to go through the trouble of training someone new, they would rather have someone who is a bit more familiar with the current systems in place, as well as with the burnout topic you brought up earlier, newer mods would be much more susceptible to that compared to someone more experienced,
i don’t think it’s a bad thing that most mod teams look for someone experienced simply because the more experienced applicants have a better idea of what they are getting into and signing up for as well in comparison to fresh mods who may feel overwhelmed
id assume newer mods to be less susceptible to mundane mod work compared to someone whos been moderating for years
ig u could say experienced mods have built a tolerance and know how to not go overboard and burn out quickly
idk it can be either case ig
mod teams do like experienced moderators, but iirc dw hired many new mods and rehired mods from rl (who clearly lacked experience)
imo interactions in community > mod experience
some mod ganked my friends layer 2 pve build in the depths, wiped him, then pinged him in general calling him a runner
someone asked if he could do restores and he said he was busy bro is wild
it can go either way but i think hiring experienced mods is definitely a more reliable way of expanding a moderation team in the safest way, seems like new mods can be riskier to hire when you include the chance of abuse, quicker burnout, having to train them from scratch etc, and on top of that it’s hard to tell how dedicated someone will be, knowing they’ve done this before is helpful for a multitude of reasons imo