Purging Artificial Difficulty - Making NPCs More Fair

Purging Artificial Difficulty - Making NPCs More Fair https://forum.arcaneodyssey.dev/uploads/default/original/4X/c/f/9/cf921fab7ce4dca34fa008b24007e64f9c9989c6.gif
effort 4.753623188405797 69 quality 4.842857142857143 70 reasonability 4.893333333333334 75

The amount of times I’ve tried punishing npcs that are attacking with quickdraw and rapid fire only for all the shots to get magically parried and have me sent back like 30 feet has happened too many times.

3 Likes

I don’t think this suggestion will ever close from inactivity

something something game can be annoying

Yet another thing to add to the “Pontential Man” slander

is this not closed for addition already?
dang

not yet

what is closed for addition

is this some joke that im too newgen to understand

this has to be adedd already, like 90 votes is a ton

coming back to this to discuss how ridiculous light mage atlanteans are

this is sick

also spear-wielding atlanteans

if they use spear throw while you’re attacking then you can call it quits

bow

Perfect suggestion

Bow/throwing weapon atlanteans, gun npcs, captian maria and natasha are four of the most unfair fights because they all have insane aimbot

3 Likes

the return of the modifiers suggestion

16 hour bump

natasha isn’t the worst, cuz the arrows are slow(er than bullets), and her attacks are well-telegraphed. but it’s still horrible if you get caught mid-attack

I remember seeing this the day it was posted but for some reason never rated it?? Anyways, :+1:

its still ass when you shoot her and the game decides “nope parried” while she’s mid-quickdraw

3 Likes

She’s basically just valerii with aimbot bow