Purging Artificial Difficulty - Making NPCs More Fair

Purging Artificial Difficulty - Making NPCs More Fair https://forum.arcaneodyssey.dev/uploads/default/original/4X/c/f/9/cf921fab7ce4dca34fa008b24007e64f9c9989c6.gif
effort 4.659090909090909 44 quality 4.795454545454546 44 reasonability 4.829787234042553 47

if your brain was bananas and there were monkeys scraping around your skull they’d be starving

ok rb1

That’s the first time I’ve ever heard THAT insult

aprove this already ngl

I’m telling you a complete rework of the game’s PvE mechanics that isn’t based around just sitting at a comfortable distance and spamming 1 or 2 moves would do wonders for this game

7 Likes

please add this it would make the game so much better

Hahahahaha… Im getting hella PTSD from the multiple times she gunned me down with aimbot. She wasnt even hiding it, hacker.

this also makes npcs be less like npcs, kinda like how rn towns are kinda death bc npcs dont move at all (atleast till the next update), rn npcs are very generic, they look at u and u lose 300 hp

also its kinda funny that its implied that we can do all these amazing stuff but our aim is trash, like these npcs dont miss, meaning that our aim below below average

I will hyperspace this suggestion if I have to it’s a needed change

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100 votes or bust

It might be cool if the npcs had an aggression system like in dark souls, where there’s one npc that will be very aggressive, while the rest will stay back and mainly use ranged attacks (but less frequently) (unless you get very close to them)

one more heart on the post till 50

image

gg

76 votes is wild
I think this might actually be added and I really hope it does

read all of it, it seems reasonable even if i personally think there’s not much of a need.

Or make it be offset by a degree or two