Purging Artificial Difficulty - Making NPCs More Fair

Purging Artificial Difficulty - Making NPCs More Fair https://forum.arcaneodyssey.dev/uploads/default/original/4X/c/f/9/cf921fab7ce4dca34fa008b24007e64f9c9989c6.gif
effort 4.753623188405797 69 quality 4.840579710144928 69 reasonability 4.890410958904109 73

lets break this down:

is predictability a bad thing now? is being able to use your knowledge to counter what an npc will do exploiting a mechanic?
also no, this wouldnt even do that.

theres nothing that says they have to do it for enough time to where it slows down combat. they could sidestep and block for like 2 seconds and then get back to attacking lol

no real person thinks like this

i shouldnt have to make an entire movement gameplan so i dont get hit by a 600 damage rapid shot ffs

let me get this straight.
you think LOW LEVEL NPCS shouldnt be trivial
in what world does this “oversimplify” things

has the energy of “Bosses and minibosses shouldnt be affected by DoT”

they already have vastly different movesets compared to eachother 80% of the time

the fuck are you talking about?

get help.

i take back what i said about optical being chill, he’s still 5 years old

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no hes just a moron

wasnt this debate over like a week ago

its also now

no debate is safe from being revived while im around

atleast this reminded me to give the suggestion stars

did you remember to vote

yeah

I think we need a designated optie anon mod pinging topic

Ping and dm, until it’s done

coming back to this, while I love the idea, AO NPCs definitely need to be more “player-like” before we butcher their artificial difficulty.

Regardless of build, they all move in basically the same way, with almost 0 movement and the easiest targets to hit ever.

I think in trade of NPC’s being fair, they need to also be smarter. Give them air mobility like reflexes / leaps; make them prioritize being airborne sometimes; Make magic using NPCs focus on staying further back than Strength ones.

All in an effort to actually make them a FAIR CHALLENGE; NPC AI rework, their stat builds and items should be a consideration in how they move/attack; no Bow/Gun/Rifle Conjurer is going to run towards the enemy.

5 Likes

forgor to vote. have now

Currently the fourth most voted suggestion ever

vote twice, thrice, ninty times, create 300000 alts do it for the cause

Yeah ok rb1

1 Like

Yeah ok rb1

1 Like

Yeah ok rb1

1 Like

Yeah ok rb1

1 Like

Yeah ok rb1

1 Like

i am NOT an rb1 alt