Yes please on the boxing one
yeah also with the new infamy changes, itās impossible now to catch the 2.5 MILLION infamy clans
I use thermo for rushdown, Berserker should NOT be a zoner, nerf shot and axe slash, not thermo as a whole, ez fix
aoās pvp is just not good.
Iāll one up you on this.
Shindos pvp has more consistent fights than AO.
these people should die
solution: give them the wrong answer
wind conj doesnt do knockback
Hunting a leaderboard player gives way too little in terms of rewards from managing to successfully hunt someone down.
My suggestion is that, along with the normal renown you would gain from such a hunt, that managing to hunt and kill a leaderboard player would reward you with 3 Whale Blubber, to match the drops of other large whales.
Bring back 1200-1700 dmg on 20 shot ult art
Its extremely difficult to land but super rewarding I absolutely loved 1 tapping people who were to slow to react. I miss it man. it wasnāt that op since people who were decent easily countered bc start up time was so slow but it felt like having a signature move in anime. And not to many ppl knew about it so yeah it was super fun while it lasted. Iāll give u the best Shlurrp of ur life vetex bring it back pleaseee.
Intrestingā¦
i want ash to be the unchalleneged best magic or offensive option that is also suitable for all playstyles to be unbeatable in any scenarios (i am biased)
I wanna stronger explosions. Player can defeat giant magic shark,calvus and much more. YET 4 barrels filled with gunpowder solo most of bronze sea including us all. You are telling me that explosion blast with 100 power and 70 attack size is weaker than red barell?
(I probally messed it all like 3 times but when i write this its 2 am)
hybrids are probably better than pure builds because they can do the same damage with whatever skill (example: blasts from conjurer and mage do the same damage)
all pure builds should get a damage boost from awakening even if its just 5% more damage
mages need m1s (magic whip/tendril or something)
33% hp dealt for magic status effect threshold is too much (it should be changed to 80%+ charged)
imbuements should always add damage/increase size (but they should still be able to decrease speed)
new imbuement formula
Damage = 1 + (InnateMagicDamage / 5)
Size = 1 + (InnateMagicSize / 10)
Finaly someone tells some facts
Fr though, they are pretty much better. Who tf enjoys a third magic slot?
What do you prefer?
- 3rd magic slot that is so dinkly winkly and so tiny its microscoptic
Or
- An entire new path of equipment you can use
- can use lost/primordial stuff from there too
- Super flexable
- More options
- Technicly more content
Make them take 10x more damage from ship attachments too, those do way too little damage.
Plus some hybrid exclusive things like strength weapons and Arcanium weapons.
Still waiting for strength spells and magic techniques though
Explosion should deal normal damage to ships ngl, or at least magicās that dissolve in water. At least then weād have somthing useful
When everyones level 1k, heres what magic will have thats unique to them:
- 3rd magic
- Primordial spells (Not confimed to be mage specific)
- Bigger size (Even thats debatable, since theres a cap on the projectile sizes)
- a choice of 2 lost magics or 1 lost magic/1 primordial (Isnt that just part of number 1?)
Like damm, thats 4 items at best. We arenāt even sure about number 2 or 3
thatās only the stuff weāre sure about, thereās definitely going to be more than two awakenings