We got 0 clues on the future, so thats about all we can scavenge. Plus, it seems like the 2 awakening thing is preeeeety certain
Heavy magics and fighting styles in general have the same playstyle, but fighting styles just do it better.
The reputation system in AA was superior.
shot should be deleted from the game
as a high ping player myself i gotta say
parrying and pblocking only really works in a game if the combat is built with it in mind
as a dodge dash and hope to fucking god you donāt get hit game like AO itās kinda meaningless
ig blocking is ok but it slows you down and you still do take a large chunk of damage
Boat combat PVP is boring.
Agreeable. Especially when boat PvE is pretty annoying too.
I fucking hate parrying.
I hate it so much.
like blocking is fine but parrying is just so pointless and broken that it makes me ill
Its nice to know that some people do agree with my hot takes
I just think parrying is so abusable because even though itās rare and probably unlikely, there could be people who are so stupidly good at the game that they can parry EVERYTHING.
I agree, I donāt think parrying really works in a game like this.
When I think about multiplayer games that let me āparryā attacks in PvP, Iām usually expecting much more grounded combat, typically melee focused.
Not exactly something suited for hopping around at mach 3 shooting wide area projectiles and explosions everywhere.
Most people just hold G after their attacks, and 75% of the time they parry (I would know I do it too >:)
I forget that blocking is even an option because when I press F nothing happens!!!
(why is blocking on G I am never going to press that fuck that Iām not ruining my muscle memory for every game that isnāt AO)
not being able to change the block key is probably one of the shittiest design choices in the entire of AO
As bad as deckhandās renown system design?
second worst design choice in the game
Lmao
Thatās me too.
Other times I just go with my gut.
NPCs being able to block was the true worst design choice honestly.
They just randomly decide to do it, which drags our battles for a much longer time because your big move was parried at exactly the wrong time and now you lost. Argos and Carina are good examples of this.
actually I did some testing and it seems that carina has like a pattern in which she blocks/parries
but yeah other NPCS randomly parrying is very annoying.
PvP will never be perfectly balanced. The game can always move closer to it, but itāll simply never happen in a world with such massive scope. At the same time, as we move further on in AOās lifespan, every single build will differentiate itself from one another in at least some way, shape or form. Options will grow more and more enticing and abundant as the level cap continues to raise and content continues to be added. The meta will be far less all-encompassing, and build variety will be pretty massive; both for the better, and for the worse.
Itās easy to balance meta. Thatās what the balance team does. We may not always get it right the first time (cough endlag changes cough), but we have clear areas of focus we do our best to address. In the future, however, Iām pretty convinced that the best weāll really be able to do is reel in outliers.
With dozens of Lost and Ancient Magics, Fighting Style evolutions, an amount of Rare, Lost, and Ancient Spells and Techniques that Iām not even going to wager a guess on, Artisan Weapons, Legendary Weapons, Spirit Weapons, Arcanium Weapons, new Awakenings, new potions, stat scaling, new Jewelcrafting effects, a massive amount of new Weapons skills, new Colossal weapons, new mechanics such as double-imbuement with Savantās second Awakening, and so much more on its way, I feel like there will eventually come a point where having a Balance Team has pretty much run its course, as thereās just too much to humanly keep up with.