Alternatively, you can initiate the 2 minute undock sequence at any shipwright that you can talk to.
Option could be just under re-dock, your ship taking damage results in this being interrupted.
this’d be pretty neat - would help with deciding what type of aura/focus to use too
I personally think bosses should still be able to do this (no parry tho, and I think straight up a better, less frustrating system should be made)… however all normal enemies should not
everything here should be added
Iris blasts a hole through the wall when she does that big wave of flare magic
ok but like yeah we need to visit ravenna much earlier (maybe during the story break) where we meet the nobles and are celebrated for helping frostmill, so the whole “reveal baron/officer” actually has a bit of weight.
like as I said, maybe you’re invited to the castello for saving frostmill, and you get to meet the entire family or at least some nobles, that way, elius and carina are actually real in this world and not just spawn in the moment we do something
so happy that this game is getting a bit of story related filler for the level 40 req, felt a bit high to me personally and it sucks recommending the game to people and having half of them jump ship due to boredom around that mark, implementing more islands into the storyline is definitely a good thing!
maybe some more indicators and npcs that’ll tell you to check out the side boss and other islands specifically for certain things? i went in blind on release and completely missed any if there are some in game already
and the quest chain could be a little bit longer before you get to the boss to build a little anticipation, (and a bit more xp) an optional side boss in general is a super cool feature and im glad vetex managed to fit it in for release
YES
YES
where is cargo/sealed chest shiftlock tho
likely disabled to avoid glitches while holding items like cargo and chests.
small thing but I believe when getting the boxing glove fighting style, the mentor should allow you to choose the default color of the gloves. You could still go to a tailor to buy new gloves if you ever wanted to change it. It can be a bit tedious and confusing early game to try and get a different color.
give them a fat hitbox (and i’m talking chonkalicious) so that players can’t glitch with them
would probably be even more annoying than not being able to shiftlock, especially when approaching shipwright shops.
i will brainstorm more solutions
two i just thought of
-
change the animation so you hold the cargo or chest above your head, stopping players from bugging through walls
-
make the player’s collision hitbox extend to match up with the distance of the carried object, stopping players from bugging through walls
- would look too goofy for a game going for realism
- would also end up being pretty annoying to deal with, probably more than just not being able to shiftlock.
yeah, these would be nice
ship despawning might be good if the requirements are:
-
ship is above [certain percentage]
Boat is ensured to be at a certain health, meaning you basically haven’t fought anybody at all or only slight damage from ramming -
Player chooses if they’d like to despawn it
To prevent the boat from just vanishing while the player looks away -
Boat must stay in the same general location for X amount of time
Cannot sail away and despawn at the same time -
Boat takes 5-10 seconds to actually despawn after the button is pressed
In case you’re being chased and someone is trying to attack you, extra time for them to cancel your despawn -
Player is not marked as “In Combat”
self explanatory
Thank you? I don’t know if that was directed at what I wrote but thank you If thats the case.