PvE & QoL - Early Game & Ravenna

Nice one i would love to see them brought to life like that, maybe a cutscene where you see calvus staring at you or something

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finish cirrus storyline → arrive at sailor’s lodge → you meet the ravenna soldiers there and they invite you to ravenna to meet the nobles after saving frostmill, you board a ravenna caravel to go there → attacked by pirate ships, initiating a story quest where you have to defeat them → arrive at ravenna

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|This is kinda insignificant but joining the Assassins Syndicate erases your bounty, and you actually NEED bounty to talk to the merchants in Blackwater. Can you make it so being in the syndicate lets you talk to criminals or something (I forgot to repair my boat before I joined).

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would be nice if there were actually more negative quests, just so criminal players get more content for going down that path. they should not count towards completion, since activities involving criminals already don’t count towards 100% exploration in this game

nor completely QoL related, but it would be nice if they would do something about how you get essentially blinded by solid attacks if your hit
sure they can’t really see you either, but then its just unfun for everyone

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cernyx fight:
please make solid fade 50% faster

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I fought Cernyx at around level 60 or something I cant remember
Holy shit it was hard as a warlord. Probably a skill issue but the main part is the fact that he is invisible because of the mounds of dirt that cover up the entire state of texas

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War arc?

Maybe the strongest of Wotan’s sons is a menace and the story kinda introduces him as a Madara-type character. I always assumed Wotan had 4 sons and this seems to be pointing towards that being the case.

His 4 sons, even the weakest are very strong.
Wouldn’t be surprised if all 4 of them had a curse or something.

Eventually we are gonna discover that Hades controls the Order and and we fight him at the ruins of mount olympus alongside the AA peacekeeper who is hunting hades down for other reasons (absorption curse) this is my prediction.

hmmmm

I mean if you think about it, the devourerers are kinda like a more readily available but less powerful absorption curse in a way.

cryos ao building place???

Shush.

For legal reasons this is a joke I have not actually remade palo town on said build place

bro wrote in microscopish

The peacekeeper doesn’t know about devourers. In the peacekeeper’s mind he needs the absorption curse to prevent someone like Durza to ever come up again.

To add onto this, cerynx questline was so disappointing the boss fight is ok but it sucks when the little foot soldiers climb up and help him so i ask that upcoming side storylines get real expansion and lore…
For example what if there was a mini storyline about the Grand navy and assassins syndicate?
that stuff is cool

Not at all
You can only take one curse unless you take 2 at the same time

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They’re a tool designed to forcibly remove a curse from the target’s body and get it directly to the wielder.

I dunno about you but it sounds like we’ve found the closest thing to a “magic form” of the absorption curse as possible.

With the absorption curse being an “external” curse, of course to wield a similar power, you would need an “external” tool to do it.

what I’m saying is that if that’s how it happened both characters would be there for roughly the same reason.

They both show up to stop a dark magic that enables evil people to steal power from much stronger not-evil people.