It wasn’t a second idea, it was me taking the parts of the way another game does it and fitting it better. I was just explaining in detail how it worked in the source material. I’m thinking that you get more of a notification when someone who is unfriendly is approaching you, and especially if they have your bounty. Speaking of which, you can be automatically turned unfriendly if you have someone’s bounty and approach them.
Nah. Sounds kinda gross to me. Instead, I can see this:
Agora:
“(PLAYER1) has been seen roaming the (TERRITORY/ISLAND), looking for (PLAYER2).”
If good rep
“Please be wary, (PLAYER2)! We don’t want to lose a good hero.”
If bad rep
“If you see (PLAYER2) around please contact the nearest Navy base.”
Bounty hunting is hard enough as is, with the hardest part being FINDING the target. This would put the target on edge, so even if the hunter finds the slimy bastard it’ll still be hard since they’ll have their mouse hovering over that “leave game” button already.
Gross, but better than your idea.
True… having to deal with people leaving must be hard for the people who do bounty hunting. Even then, I guess if people aren’t wary then it’s their own fault. It should still be obvious when looking at a player if they’re friendly or unfriendly. The way Aberoth does it is that your username over your head is white w hen you’re friendly and red when you’re unfriendly- with an exclamation point if you’re wanted and the whole thing is in bold if you’re infamous. I just don’t want people to be able to abuse being friendly to get close to people with their guard down only to switch off to unfriendly and kill them without them having a chance to retaliate- and it still needs to be obvious if someone is unfriendly as they approach you.
I’ll improve your idea. If a player with a bounty paper is nearby a player that’s being hunted, they’ll get a notification.
“Someone around you is expressing killing intent. Stay on your toes.”
The notification puts them in combat, but they’ll have time to move. It’ll be similar for the hunter, like a toned down version of 500,000 bounty, except this time instead of having ESP it’s like a “hot or cold” game.
That works, completely.
(nearby as in like a ketch length away, maybe a ketch and a half but you get the idea)
ketches aren’t especially big.
if you’re within the length of a ketch away from somebody hunting you, you’re already being attacked.
How about the distance between two corners of Munera Garden’s arena, give or take? From that distance you can start being targeted.
whatever floats your boat
Or we can just reuse the hunter nearby and do it for 50k+ But make the radius scale off of how much renown they person has, capping at 500k
whatever floats your boat
Why hasn’t Vetex created a storage system that carries across save files? If I want to wipe a file but I have seasonals then I’m basically stuck unless I set up an alt for these kind of trades. If need be, Vetex can add a galleon cost to remove and add items to the storage system.
because yes(I made the same suggestion)
I’ve mentioned it in the Vetex discord a few times before I get sent to the backrooms
I want to transfer my magius relics
bank shop comes back to ao (but this time it stores across accounts)
wait that actually gives me a great suggestion idea
Only problem I see with that is being able to rob private storages with no punishment
Renown is unbelieveably bad right now
it should be a pvper only thing so they can be happy with their internet points
all the pve players that have tons of renown should instead have tons of feats, so they don’t get hunted for doing literally nothing
So
Fucking
Good
Of
An
Idea
!!!1!!1!1!1!