Well, here we are once again, way earlier than usual as some of you may have already noticed, but I decided to make this ‘interlude’ thread to talk about some of the issues that you, the community, are complaining about justifiably.
Aside from a few questions and pools that I’ll post below, I’ll also show you an idea targeted to eliminate the current issues of Deckhands and the overall casual player experience.
The creation of this topic was inspired by this topic that raised some fair issues about the current state of PvE and the casual player experience of the game: “Thoughts on casual players?”
I’ll start by being frank: we absolutely didn’t know how things would turn out with the Renown system during the closed testing of the game by making Renown a big part of it; we have our fair share of ideas to tackle this issue to make it more PvE, but most importantly, more casual friendly, as do you.
Replace the current renown requirement system for upgrading your Deckhands. Upgrading a max level Deckhand to legendary requires you to be on the leaderboard (1.25 million renown). This is simply way too high of a goal just to upgrade your Deckhands. It should be replaced with a “feat requirement” (the actions that are listed on your bounty poster/assassination contact). The Deckhand would ask you the complete a certain feat or multiple feats before allowing you to upgrade it to the next tier. With every upgrade, the feat(s) would become harder to achieve. So for example, a Deckhand you’ve hired named Bob would ask you to kill 200 pirates before letting you upgrade it to the next tier. Once you’ve upgraded him once, he would then ask you to kill 300 pirates AND 200 Assassins. A potential list of feats that your Deckhands could ask of you:
- Defeat x amount of pirates/assassins/Navy marines
- Defeat Commodore Kai/Architect Merlot
- Save x amount of castaways
- Release x amount of prisoners
- Stop x amount of executions
- Commit x amount of cases of property damage
Deckhands would only want feats that fit your reputation path, taking into account whether you are in the Grand Navy, Assassin Syndicate, an independent organization, or clanless.
This suggestion impacts the levelling part of the Deckhands, but I can assure you guys that we also have some ideas for the recruitment part too.
Shoutout to Orbay789567 for the suggestion!
Here’s the thing, new players aren’t really at their ease when playing Arcane Odyssey for the first time, some of them may completely miss an entire mechanic, e.g. jewelcrafting, or may tend to forget how to do some of the stuff they’ve done.
For that reason, we’ve come up with some ideas, some of which you may have already requested.
The base Hunger value that a fish would give when cooked should be displayed on their tooltip. This value could be displayed similarly to food, but with a “when cooked/prepared” tacked at the end.
Often suggested, this idea would help both new and returning players in refreshing their memories about the mechanics of the game by just being able to read again what each tutorial says, along with being able to ‘store’ the tips that appear over time, with categories related to what they’re about in this case.
These two features lack an explanation for new players; especially jewelcrafting which might turn out to be very confusing for a new player.
Their quests would give a smoother introduction to said mechanics for new players.
Similar to Animal Crossing’s quick tool selection, this system would basically work by pressing ‘H’ when not having a weapon or fighting style equipped and would open up a radial UI that has six slots, one per tool, and it could also not force the player to put only one type of tool per slot to help creativity.
And now… some polls and some questions so that we may get a clearer idea of you feel about the game.
Please quote the questions that you want to answer to.
- Do you feel satisfied with the current PvE experience? If not, how would you improve/change it?
- Do you feel satisfied with the connection between PvE and PvP?
- Do you think the current system for ranking up in the Grand Navy and Assassin Syndicate is fine? If not, how would you improve/change it?
- Do you believe that Renown as it is is flawed? If yes, how would you improve/change it?
- What do you think should be added for players that don’t wish to engage in PvP?
The thread that inspired this edition made us think about the current state of the game in terms of how casual/new players experience Arcane Odyssey, and we want to improve the situation so that we’ll be able to lay the foundations for a great Full Release.
You can find the previous edition of PvE & QoL here.