PVP talk and crying

Bro cooked him wtf

To be frank I kinda went off an a nonsensical siderant about the love potion that didnt tie too well in- what I meant is more that design wise its hard to balance what EVERYONE wants, when what everyone wants is fundamentally at odds.

PVP players have to find community in order to keep the thrills coming- and those that struggle to do that will just mindlessly hunt down other players, because they are bored. Even at the cost of ruining the strangers fun, its the only way they can find theirs.

Now the stranger has been radicalized against pvp, because he just spent ten minutes trying to get off of Ravenna because a bored assassin wanted to find people to pvp with and decided that just attacking people at spawn was the best way to do it-

All fake anecdotes of course, but it’s about what I meant. The love potions SEEMED to be designed at first to let PVE players opt out of confrontation, but not ONLY pve players get access to it, people don’t consider how detrimental its addition was to the PVP scene, so of course they will make a big huff about one of their only ways (In their mind) to defend themselves from rampant violence is being nerfed heavily.

Like I said, people just need to have patience. Also, Clans raghhgaher

Clans still set me off. I’ll wait til the building update to pass true judgement, but the building update BETTER include one of two things: A. The option to make a PVE only clan. PVE only clans with seperate point gains, leaderboard and base mechanics, or B. Make Clans more welcoming overall.

As much as some people would hate it- as other said I think PVE only clans might have to be added down the line. The tug of war between pve & pvp players on what should/shouldn’t give infamy to a clan will never end. PVP players want a clan to be balanced around the overall skill of members, but PVE players want something more in line with dedication and hard work without needing to fight constantly for it. These philosophies cannot coexist-

Damnit I was ranting about Clans again. Sorry

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The love potion dilemma could pretty easily be (mostly) fixed if elysium was simply a public arena instead. Rkers wouldnt need to join the main game to attack people if they could just do so in a proper pvp arena that is easily accessible. I dont see why this isnt the case already but suggestions arent allowed on the arena so there isnt anything we can really do about it now.

Also even with this change its not like love potions are completely useless. Most rkers wont be carrying a love potion around and a good part of hunters wont either. Its mostly the lb/high renown players and dedicated infamy grinders that are benefitting from their target being unable to love pot them. On top of that most pvers dont even use love pots. Ive done a fair bit of hunting and ive only been splashed like 5 times with a love pot (only by friends/trolls when i was chilling)

no honestly that was a 10/10 rant so theres nothing to apologize for

my 5k+ brig ram dmg in question ready to delete runners boat hp so they cannot run:

Time to change this into the four billionth “Why clans need to change” topic

no, not really…
20/20 blasts are a mistake when your fighting a level 300 gun gravy npc
1-2/20 is better

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He aint a pve player he simply don’t know the power of fighting styles in pve.

yeah you can tell

mmmm no they could pop constant Tier 1 Love Potions when they get love gel’d, so it wasn’t a guaranteed escape to begin with on its own, that’s why I think the other potions mentioned is better than Love Potions even as of now

I do think this love potion change was just unnecessary though, because it already has a counter to begin with that can be easily utilized, this change is pretty much a nail in the coffin other than some random PvPheads who doesn’t grind Love Potions for some reason. This doesn’t mean we’re out of options NOR lost the best potions for Anti-PvP

it was mostly a snarky comment, keep forgetting that we are now in the era of having to use /j

i do still don’t like this addition, but this specific comment was obviously hyperbole

cool, but that doesn’t matter, i was talking about that feature, a feature that is just purely there to fuck pve people.

so did i, but i left that at one quick comment because as i already said before, having this feature before the deckhand update is fucking dumb.

the only actual ones are potions, or maybe completly outfitting your ship to outspeed every other ship, thus making you unable to properly ship farm.

that the feature is just dumb? because there’s no reason to add it.

well that i didn’t know then, what’s the exact difference to what the update makes it to?

before the update you had to drink a love potion to clear it, now you just drink it beforehand and you can’t get afflicted

wow that makes the update even more dumb :skull:

Seems like a really difficult middle-ground to reach… I personally don’t really mind the occasional surprise PVPhead, gives me a break from the monotony of farming since I don’t actively seek out PVP myself, but I can see how it can negatively impact the experiences of others.

This update just kinda makes it pointless to pop Love Gel to counter gankers in the first place, you’d have to give the benefit of the doubt now because if they have love immunity and you pop Love Gel by getting ambushed, you just wasted a Gel slot that a Slowness Gel could’ve used

There are effects that you can tell if they have love immunity (I think), but with the amount of spell effects and environment effects, it wont be too obvious at the start

literally only 2 things are needed.

1: deckhand rework

and maybe

2: a public pvp thingy (maybe could also farm renown that way when it becomes a pure pvp thing??)

sure there might still be some asshat running around, but it will make it much less.

if it was you wouldve ended the conversation with just saying: “i was joking” or something along those lines. Dont act like you didnt seriously mean it after you made a topic and continued being part of the discussion.

also “oh no theres 1 feature that pvp players benefit from, game bad!!!”
youre still nitpicking and you still havent responded to me saying that. Prolly cuz im right :scream:

your arguments are basically “youre wrong” without explaining why im wrong. I didnt even mention outspeeding a hunters ship cuz unless you have high renown or are in a clan theres only a very small chance that you get attacked when youve just spawned at ravenna. Also you still havent said anything about wiping your renown :fr:

the feature isnt dumb. Vetex doesnt want to remove rking completely and yk what love pots do? they do exactly that, remove rking completely with 0 effort. And there is reason to add it bc barely anyone uses love pots but once they are used they are annoying af for any hunter

honestly bro just admit to nitpicking the fuck out of the patchnotes :sob:

i will say i could’ve done that, but i do still have problems with AO being marketed as such a pve game, but then giving pvp players ways to just keep fucking with us pve players, and making it easier.

i did respond to that?? unless i somehow only responded to that in my mind. but my response was that the comment i made was within context, of things more and more pvp things that are against pve players getting added (sensing for example)

what the fuck should i need to say about that? it’s a dumb thing to say, i grinded that renown enough to try get deckhands (still don’t have enough) because deckhands do actually change shit, my friend got one and can fucking circle his ship around me easily. so like what, i’m just supposed to reset it so some asshats don’t hunt me.

there shouldn’t be rking in a game advertised as a pve game??? atleast pve being the main focus of the game???

what kinda pve game has it’s main gameplay just be stopped because of the lesser focus???

cool and the hunters are annoying as fuck to the pve people.

it literally is a pve game bro :skull: . Just cuz pvpers can use pve content doesnt make ao a pvp game. On top of that there are so many things being done for pve players already with the dark sea that one minor feature doesnt hurt pvers much. Grinding in/going into the dark sea is legit going to be a strat to avoid pvpers and the other methods i mentioned work well and thats coming from a mostly pve guy with 500k fame

nvm you did, my bad for that then. Still tho i already partly countered that argument in my response to that comment

with 30k renown you can already get pretty useful deckhands. Just lower it down to that and youll be hunted way less.

rking is a very small part of ao. It existing doesnt make ao a pvp game nor change ao’s focus from being a pve game. Furthermore if (hopefully) the elysium is accessible from the titlescreen and available at all times that will get rid of most rkers anyways

stopped? pvp is usually pretty easy to avoid with all of the methods i mentioned. Sure if you dont wanna wipe your renown cuz of deckhands that method is out of the question (hopefully deckhands are reworked this update), but you can still avoid pvp and rkers pretty easily by just staying away from ravenna, munera and silverhold. Potions make running easier and the dark sea makes chasing boats way harder.

complain about renown instead