Question for all mage builds

My first file is the one and only mage so it would be :lightning_magic_var1: and :sand_magic_var1: or :water_magic_var1:

Can’t mages have a total of 3 base magics? I know that lost/ancients replace your base but I swear mages can have a total of 3 base magics

Yeah but not til second awakening

:water_magic_var3: water
:acid_magic_var2: spicy water
:magma_magic: hot water

You cannot convince me otherwise

wait , you will lost your main magic?

the way it works for mages is they get 3 magics (a second one upon first awakening) and when ancients/losts roll along you’ll be able to replace your base magics with said ancient/lost.

other magic based builds work similar but they only get 2 magics at most.

builds that don’t invest in magic at all lose their starting magic after a while

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Well I’ll be going :acid_magic_var1:, :magma_magic:, & then probably either :shadow_magic: (because it matches the other colors nicely) or :wood_magic_var1:/:iron_magic_var2: (for the synergies)

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Shadow better ngl

Warden winning :muscle:

iron golem infinite iron replace winning

:sand_magic_var2: and :sand_magic_var3:

I just plan on getting fire.
It’s a shame they got rid of promethean fire though it was gonna be what I picked up to replace ordinary fire.
Oh and im also getting plasma because it’s the only other purple magic worth getting

that’s fire :fire_magic:

Fire gang :fire_magic:

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Water

can I sip ur water

CANT HAVE same magic

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Fire for the win!
For me it’s fire and probably lightning

tropical

:scream: