These ideas are based on full release where energy will be based on hunger.
Human (Default class, the indomitable human spirit)
Voidborn traits:
Strengths: Reduced Gravity by 30%, -1 less Insanity effects, immunity to bleed.
Weaknesses: base HP reduced by 50%.
Demon traits:
Strengths: 2% more damage, and speed for every 5% less hp from max. +5% more damage with heat magics
Weaknesses: -5% less damage with cold magics. take +20% more from cold magics. Take 0.5% damage per second in ocean.
Starforged traits:
Strengths: 30% reduced energy cost for moves. Low energy causes overheating which applies burn damage to attacks. High energy causes mana stagnation which applies a 15% slow debuff to attacks.
Weaknesses: Cannot gain energy from food. Energy is capped at 300 and can only be gained through holding shift (4 energy per second).
Thornkin traits:
Strengths: Immunity to knockback and return 50% of damage received back to attacker if attacks hit the back. Reduce 30% of damage while staying still. 30% more regeneration while grounded.
Weaknesses: 30% reduced damage dealt. -20% jump height.
Feralborn traits:
Strengths: +15% attack speed, double jump, double dash. Can detect enemies through walls within a short radius. 100% more max stamina.
Weaknesses: 20% less stamina regeneration. Cannot block.
Sangrim traits:
Strengths: 5% lifesteal from damage dealt. Can detect bleeding units within a large radius and gain 25% more movement speed around bleeding targets within a short radius.
Weaknesses: Take 20% more damage from spirit attacks. Cannot regenerate.
Dolorian traits:
Strengths: Can heal allies by attacking them. Healing them for 25% of damage dealt. Can funnel energy into health by holding shift (5 energy for 5 health).
Weaknesses: Take 25% more damage from all sources.
Slime traits:
Strengths: Immunity to all negative statuses. 3 lives. each death reduces hp, regeneration and damage by 50%.
Weaknesses: Immunity to positive statuses (from potions). Dash cooldown increased from 1 to 5 seconds.
These are all heavily unbalanced. Arcane Odyssey also isn’t a game that needs nor would be improved in any way by random races being clipped on. There’s only about 5 or 6 “races” that even canonically exist. (those being that we’re aware of as humans vastus sirens atlanteans and whatever the guys from those underwater ruins in AA were that could breathe underwater and all died out + also gods i guess if you count that)
Let me guess, you’re a big fan of starbound aren’t you? Jokes aside races are probably never going to be a thing for players outside of paid cosmetics. Pretty certain vetex said that any race that Isn’t human gets hunted down, which is why things like the satyr and harpies stay exclusively in the dark seas
You also have feralborn which basically just further fuels the main reason behind agility’s removal (i.e people running away from pvp encounters after getting low)
feralborn (agility got removed for admittedly decently good reasons this is probably the most overpowered)
Sangrim (see above)
dolorian (clan wars are OVER)
voidborn (mosquito gaming)
demon (why would you just give some magic passive buffs for existing against this class that’s just a sad nerf also again see first 1 and also that damage would get out of hand)
starforged (slowness is absurd and the energy cost/having to charge is minimal either way due to the new system)
thornkin (let’s play “don’t face the enemy” with shift lock but also destroy your offence and mobility)
slime (you cannot play this class 5 second dash cooldown is utterly absurd)
all of these classes are unbalanced in either the overpowered or underpowered way
let’s only throw shade at the suggestion and not the suggestor. That’s mean.
but tl;dr these don’t fit the game at all and don’t have any sort of balance (seriously do you not understand how massive a 30% damage bonus/reduction is)
sangrim cant regenerate hp and feralborn get reduced stamina regeneration so they lose mobility over long drawn fights. Feralborn also cant block so they have reduced defensive options
This is their first and only topic, they only ever commented a total of 6 times. And if a painting’s bad, I believe that should be the painter’s fault.