These ideas are based on full release where energy will be based on hunger.
Human (Default class, the indomitable human spirit)
Voidborn traits:
Strengths: Reduced Gravity by 30%, -1 less Insanity effects, immunity to bleed.
Weaknesses: base HP reduced by 50%.
Demon traits:
Strengths: 2% more damage, and speed for every 5% less hp from max. +5% more damage with heat magics
Weaknesses: -5% less damage with cold magics. take +20% more from cold magics. Take 0.5% damage per second in ocean.
Starforged traits:
Strengths: 30% reduced energy cost for moves. Low energy causes overheating which applies burn damage to attacks. High energy causes mana stagnation which applies a 15% slow debuff to attacks.
Weaknesses: Cannot gain energy from food. Energy is capped at 300 and can only be gained through holding shift (4 energy per second).
Thornkin traits:
Strengths: Immunity to knockback and return 50% of damage received back to attacker if attacks hit the back. Reduce 30% of damage while staying still. 30% more regeneration while grounded.
Weaknesses: 30% reduced damage dealt. -20% jump height.
Feralborn traits:
Strengths: +15% attack speed, double jump, double dash. Can detect enemies through walls within a short radius. 100% more max stamina.
Weaknesses: 20% less stamina regeneration. Cannot block.
Sangrim traits:
Strengths: 5% lifesteal from damage dealt. Can detect bleeding units within a large radius and gain 25% more movement speed around bleeding targets within a short radius.
Weaknesses: Take 20% more damage from spirit attacks. Cannot regenerate.
Dolorian traits:
Strengths: Can heal allies by attacking them. Healing them for 25% of damage dealt. Can funnel energy into health by holding shift (5 energy for 5 health).
Weaknesses: Take 25% more damage from all sources.
Slime traits:
Strengths: Immunity to all negative statuses. 3 lives. each death reduces hp, regeneration and damage by 50%.
Weaknesses: Immunity to positive statuses (from potions). Dash cooldown increased from 1 to 5 seconds.