Rare Item Pity
There should be “x Pity Count” values that could be created for items, such as “Lost Treasure Pity Count” for the Lost Treasure sets.
This count should be integrated into a pity formula that would be implemented for every current and future drop rate table that is at or below the base of 1/100 (currently, only Lost Treasure and Sunken items fit this qualification).
Pity counts increment by some number every time an activity required to obtain an item is successfully done
The P
variable would be the actual drop rate of the item (from doing the specific activity)
The x
variable would be the respective Pity Count statistic
The Formula
( 1.5 ^ math.floor(x/0.1P ) / P
Sunken Pity Count
- Sunken Pity Count should be incremented by:
- +1 for every collected Underwater chest
- +1.5 for every successful catch (from fishing)
- +2 for every collected Abyssal chest
- +1.5 for every successful catch (from fishing)
- +1 for every collected Underwater chest
Lost Treasure Pity Count
- Lost Treasure Pity Count should be incremented by:
- +1 for every common/uncommon/rare chart spot
- +1.25 for every exotic chart spot
- +1.5 for every legendary chart spot
For any future rates requiring a similar pity system (due to having a 1/100 or below drop rate), more “x Pity Count” Values could be created for items.
[BONUS] There could be a tutorial hint after getting a Sunken Pity Count >= 200 or Lost Treasure Pity Count >= 10, telling you that there is a pity system in which rates for rare items increase the more activities you do to obtain them. It could let you know that you could view this pity count in your inventory.
The Current Sunken Pity
Sunken Pity has always been weird in that it is a hard type of pity, one that only works at a specific amount and nothing more; this isn’t malleable at all and can translate into too much unfavourable RNG for the player (if you’re that unlucky, you will have to wait for the 3,000th catch), and while edge cases aren’t as a common, there should be a better way to handle how pity works and how to make it better.
This type of rework aims to not only revamp how Sunken Pity works, but also give other non-Sunken items that still have a remotely low chance a pity system to work with thanks to this formula; think of future Lost Magic Scrolls, Ancient Spells, Legendary Weapons and so on.
Credits
Main idea by me, formatting by @Meta and formula by @Cystax.