I found some obscure trello forums on concepts, plans and lore for the original arcane adventure, and I enjoyed reading through this content. I’ll just give my thoughts on some of the things I’ve read, and how it can relate to Arcane Odyssey.
The first thing I will look at are the various unique magics.
The first one that I’ve came across is flare magic. The thing that separates flare magic from fire magic is its colors(pink/orange and cyan/purple.)
Its better the closer you use it, and gets weaker the more distance is between whoever you’re trying to hit, a high damage DOT that lasts a decent amount of time. If this were to come back in the form of lost magics/lost spells, since the status effect is based off of radiation, would be maybe applying a small debuff which would give a “hearing” and “vision” debuff which impacts the volume and visuals on the screen of the target.
Flash is a mutation of lighting and light magic, which focuses on…well bright flashes. It would give the target blindness and also be very fast, but wouldn’t do much damage. Kinda seems annoying to go against ngl, but I can see a lost spell or weapon skill replicating the nature of this magic.
Speed is also quite simple, you would be able to boost your speed with this magic. I can’t see this skill taking up an entire magic slot, but it will certainly return in some form, through lost spells and fighting styles/techniques.
Now this is just awesome for me to read, since my main character is going to be a support Paladin/Healer. Reading the skills and description of what was planned exceeds what I thought the ability would be, just different variations of healing your HP or your parties HP.
Its a very fast magic, it can cast an omnidirectional barrier that blocks all attacks, and a temporary buff that would automatically revive you after death. I hope that healing/life magic in AO takes notes from this.
Aether Magic is a slow, although somewhat more powerful version of light that is mage for sniping and blinding opponents from long range. It has a skill which keeps targets far away, and can also basically shoot a Kamehameha beam.
Its balance is certainly interesting…but we ultimately can’t say how well it would be since it never came out. If this is implemented in AO, I’m curious to see how good or bad it would be.
Equinox Magic is the “fusion” of light and shadow magic, which is highly destructive.
Seeing what was planned for this magic…is scary. Extremely high damage, fast casting speed, applies blindness, a damaging DOT, and has low energy cost to use. I hope that this magic gets a heavy rework, or just doesn’t return at all in AO.
It is noted that this magic is extremely straining, and reduces your lifespan, so maybe it would have at least costs some HP to use its attacks, but we can never know.
Death magic, which is certainly going to be popular in AO, is a stronger version of shadow magic. It focuses on close ranged attacks, its slow but has high damage, It makes virtually no noise, and has a very strong DOT. They note that this magic cannot be masked, but can create “tendrils.” I’m not sure if this is an exclusive trait to death magic, or if its something that all magics can do, but if its exclusive, I think this would give it unique visuals and cool looking attacks.
A magic that is similar to death magic in stats, sacrifice magic is a magic which focuses on closed ranged attacks which causes bleeding, and a buff which amps your stats at the cost of health.
The attacks for this magic seem to have a pattern of having “sharp” attacks, and its ultimate is similar to a mode spell. Overall, this magic is pretty cool, and I believe that it will most likely return.
Sun magic focuses on huge aoe attacks, high damage, and a DOT status which you’re supposed to continually stack.
When I’ve read the trello for AO, I thought that this magic was a bit redundant, but looking at the description, I change my opinion. Cool magic!
Looking at this description for phoenix magic, this is pretty different than how it was explained in the AO trello. Here, its explained as a jack of all trades magic, which gives a DOT effect and can also heal.
The damage for this magic is quite low(besides the final attack) but it has very fast speed. If it returns, I wonder how it will be implemented.
Arctus magic is a very powerful mutation of fire magic, which only Theos obtained. The strain on the body from this magic is extremely strong, and it eventually killed Theos.
The chances of this magic being obtainable in anyways is highly unlikely, although the idea of it appearing on a boss is slightly more possible. In terms of stats, its just bused, high speed, damage and a OP DOT.
Mud magic, which was a controversial magic that was discussed weeks ago on the forum, has a small description here. Overall, it doesn’t hit hard, but its fast and its mainly utility is stunning its targets and applying a slowing down status effect.
Overall, its a more offensive support magic, and its main utility is using it to set up for hard hitting attacks with another magic.
Cloud magic, which is a mutation of water and wind magic, is another offensive-support magic which focuses on applying buffs and debuffs with fast casting time. The only noted attack is a huge cloud attack which lingers after it hits, it reduces vision for the targets it hits, while buffing the attack power and magic regeneration of the user. Its noted that this magic is basically gone in WOM/AO, which is quite sad, since the visuals and unique utility of this magic would be very cool. I can see myself using it on an alt.
Gravity magic, one of my most anticipated magics in AO, is shown here! It focuses on manipulating gravity. The speed is slow, but it does decent damage, and applies a debuff which strips the target ability to jump and fly away. Even though its very short, this game is based mainly on aerial combat, so dealing with it could be quite tricky.
Only one attack is mentioned, an ability which nullifies attacks and draws in nearby people.
It’s noted here that gravity magic costs a lot of magic energy to use, and lacks versatility. Although this is subject to change(obviously) Its a little worrying, seeing as how gravity is one of the more unique elements.
Atomic magic is somewhat similar to shatter magic, as both magics main trait is nullifying attacks. Which makes Atomic magic different in that it not only can nullify attacks at the atomic level, but it can absorb magics and eventually compressed all of the magics absorbed to unleash a powerful attack!
Sadly though, theres no plans for this magic to come back.
Aether lightning is a fusion between aether magic and lightning, and it simply focuses on highly powered attacks. The addition effect is Aether Shock, which applies EXTRA damage, which can be amplified even more if soaked is applied!
Originally, this was a non-canon magic that only vetex used himself. There is some footage of him using it, but its a little bit chaotic. Arcane Adventure Vetex The Lightning God - YouTube
Its highly likely that it returns in AO, and since its a more powerful version of lightning, many players will see out this magic.
Another magic that exists in a similar fashion, poison lightning simply fuses the attributes and color of poison with lightning.
Promethean Fire lets you control the flames of Prometheus. Overall, its high in stats, is highly versatile, allows you to control other types of fire, although its SO rare that the chances of a normal player obtaining this magic is VERY rare.
One cool thing to note, is that multiple of the grand fire curses which were obtainable as lost magics in AO/WOM can be manipulated by people who own this attack. (Inferno Magic and Scorch magic.) One thing is sure, this magic is extremely powerful, and if it is obtainable, will a competent player be unstoppable with this magic? On one end, its EXTREMELY rare and hard to obtain, so it needs to be distinct and special, but if a competent user of this magic can just run around and slap anyone in a fight, it would mess with the meta of the game.
It’s possible that we get a return of different types of casting, depending on your tier on magic. I would welcome this change.
This would be a nice, easy gamepass so that Vetex could make a little bit of extra money. Obviously it would have to be purely visual. I will say that I think that a way you could make Paladin builds unique is allowing for charging to also cure status effects using your second magic alongside of your first magic for an awakening. You could argue that it should be unlocked for mages, but they’re already OP in the fact that they get 5 magics. Giving it to Paladins would solidify them as the “tanky mages”
Well, thats all I can find. I’ll do fighting styles next, theres a decent amount of neat concepts that were never added to AA