meta magics are the worst in the game
In pvp? Well, Iâd say sand is better since itâs average speed but a bit better than average damage, but itâs not too groundbreaking. Still cool though
sand has the highest base impact damage of any magic besides iron, gold and earth
idk why sand hits like a fucking truck its literally just sand vetex
Youâve never been hit by a falling skyscraper have you?
you cast sand magic
it hits their eyes
big ouch
Fire
gonna give ghost a chance and ask what a good strategy for running a hypothetical / warlock build would be
why
idk I wanna hear advice
I mean thereâs no damage synergy here but apparently div said it has potential for being a good combo both long range and close range
Not a bad combo by any means, but there are much better options out there as far as synergies go. Youâre right about each magic covering for the otherâs weaknesses fairly well; Iron makes up for Lightningâs lackluster damage, Lightning makes up for Ironâs terrible speed, Iron makes up for Lightningâs small AoE, and so on.
If youâre looking for a combo for either of these elements that provides a damage increase while also covering for the otherâs weaknesses, Iâd have to recommend Metal [] and Acid [] , or Lightning [] and Sand [] .
I wanted to try acid and iron (20% damage boost from corroding ) with a rushdown build but the problem is I have no idea what theme thatâs meant to be
as for a sand file I already have one and the one shown here is kinda lackluster anyways since lightning clears sandy every hit
Hardly a problem, in my experience at least. Lightningâs 25% damage increase against Sandy targets is nothing to scoff at; for a magic that is so comically easy to land hits with due to its speed, you can capitalize off of almost every single application of the Sandy status you cause. Sand is an amazing neutral element; its stats are practically the definition of âsolidâ. Alternating between using Sand for neutral game and Lightning to essentially get free damage after every Sandy proc is an incredibly simple and effective combo.
Iâll consider it
but how do I make technology warlock build viable?
by being good at the build?
Your fighting style or Lost/Ancient magic of choice would definitely have to supplement either Iron or Lightning. Vampirism or Sailorâs Fist would be my reccomendations.
maybe I just need to expand my pallette a bit
/ ?
okay
how about the other one I put out?
(assuming AO plasma)
on early access youâre only gonna get one magic. And even then with updates, unless it actually ges to second awakening you get 1 magic. Donât plan for two, plan for your base
well I was planning sand for my altâŚ
so idk what my techo warlock should be
thermofist