I would recommend first waiting for the opponent to show their magic(if they have one)
If wind has an advantage, run and hide, replace your magic speed amulet with your magic size amulet so you can overpower their spells with just a single blast(except for placed explosions).Basically, you win by using wind as a shield against magic spells and punishing them for using a 20 blast spell by hitting them continuously while they’re stuck and can’t dodge(close the distance first).
This is for Arcane Odyssey and this if for when the level cap is raised from 120 and new amulets are introduced(although we dont even know the new clash rates and im just assuming )(im also assuming that the amulets and the armour + leggings were enchanted.)
This is for fast magics(if the user can AIM and has used items to increase damage). I should’ve been more specific. If they can aim, they can land almost all the blasts.
Exactly. Most Heavy magic users would go for 1-4 blasts because its logical. Going for 10+ blasts is downright stupid. Your opponent won’t expect that. At least if your magic is damaging enough, you can land some of your blasts.
I kind of agree. Well, at least for the lower levels. When we get better magic speed items, they could increase your magic’s speed and casting speed by a lot and Heavy base magics would be a great secondary magic. You would have lost and ancient magics by then. Also, heavy lost/ancients would benefit greatly from this.