Reminders for AO (Part 3)

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:worried:

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yoo Iā€™ll be able to counter it? letā€™s go NOBODY IS SAFE

Chugging on the drugs

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Why am I more worried about this

Like you could just attack an NPC and now you can see players with the potion

I think we could need things like player combat sensor and npc combat sensor.

Will revealing potions help with treasure charts or no?

He stole my damn job

It fr is not that deep, sensing will do it for free

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Otherwise, itā€™s finally arrived!!!


Agility!!!
nah Iā€™m joking we all know about interchange

Anyways Iā€™ll be carrying hella love potions coz Iā€™m about that PvE life :stuck_out_tongue:

Though my main concern with this is that if they have a lot of love potions then half the battle in pvp is just gonna involve throwing love potions

i wonder if we can parry the potion

Iā€™m still really concerned about revealing though.

Only detects players in combat? Yeah well have I introduced you to attack an npc or a shark to get into combat so now you can see them?

Ravenna has enemies to attack, frostmill has enemies to attack, forest of cerunno has enemies to attack, fort talos has enemies to attack.

The only real places without enemies are redwake and cirrus town. Redwake is just redwake, no high levels really like going there but cirrus is where most level 50s are, and that place is wide open.

Just like how aromantics parried cupidā€™s arrow?

isnā€™t sensing a planned feature anyway tho?

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the hunted carrying a few tier 5 love potions to make it impossible to damage them (you canā€™t make them very easily since you need 10 rare reagents)

me carrying a gazillion tier 1 love potions that only take one common reagent to make to counter it:

Well, true.

Yeahā€¦ you canā€™t hide from rkillers and rep hounds.

free x-ray
I can see iris
through walls I mean.

There are no walls atop frostmillā€¦

Whale blubber is neededā€¦ NUKE THE FUCKING WHALES!!!