Is this a reference to the old roblox game “Nuke the Whales”?!?!?
Mayhaps…
Torch did a potions showcase.
It looks like potions effects do have their own unique infliction text (seen with slowness’s essence, not surprising)
Also, some ingredients?
Bones and teeth?
I assume maybe these could be used for either bleeding or harming potions
He’s holding it like it’s some peptobismol lmao
why is it nearly the same size as the character’s arm
damn been nearly a week since an update on the trello, maybe vetex is cookin quite a lot?
Or he’s losing steam which is what I’ve been going with, compare post-release patch note speed to pre-release
You rat bastard, right after I say it’s been slow
I’ll leave this here for now. But look at what’s left, adding fort castrum?
my motivation to play again is hopefully coming back in HARD.
Think it’d be good to take a step back and remember just how much content we are getting this update:
We are getting:
- 32 Unique Potion types
- 5 Catalyst types for said potions (Drinkable, Shareable, Throwable, Throwable Lingering, & Gel)
- Two New Proffesion Skills: Alchemy & Jewelcrafting
- A New Seamonster
- Whales (Cachalot whales & Regular Whales)
- A New Wilderness Island
- A Completely reworked Palo Town (With New Music)
- Jewel Crafting and Socketing
And a still a bit more.
I’ve seen some people complain that Vetex ‘missed’ his promise of an update a month, but with this much content we will surely be held over until the next big update.
Cause I don’t expect the Dark Sea until like early august with how much will probably be in that update.
Tbf Vetex said there would be fortnightly updates a long while back but to be double fair he’s prob just going through the early access stuff
so hold your supposed-to-but-no-longer-existent horses for post Nimbus story
(Only true people remember the horse update)
I wanted a horse vetex…
2 new profession skills
SOON MAY THE WELLERMEN COME, TO BRING BACK SUGAR AND TEA AND RUM