Reminders for AO (Part 3)

if they ask for an acid size buff then i demand a fire speed buff so fire won’t be crept completely.

I think we should buff wood guys just because yes :baby:

they complained and vetex prob adjusted so they’d shut up
either way this change is stupid and should be adjusted

4 Likes

ngl that’s kinda dumb why would you give in like that

Wonder if said Patreon People has Savant Files that abuses lower tiers to begin with :thinking:

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I freaking agree fire and glass don’t deserve this bro
Acid was good already, if the low size forced a little skill ceiling

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wait there was an acid buff? where can I see this (me acid conjurer :stuck_out_tongue: )

acid got a size buff from 1.0x → 1.1x

Its now even more like fire, the only thing different is that fire’s DoT is shorter while acid has a bit higher impact damage

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sweet, I was already killing with current acid stats, I can feel the AOE demon within me grow stronger, shining cycle spam for the win

As if shura needed another buff smh

I think they just nerfed unlocks for awakening and for weapons.

ngl it’s kind of dumb to give the jack of all trades class higher tiers than pure tiers

Today I learned that there’s no Venn Diagram between a YouTuber balancing a game and a Patreon chat balancing your game. It’s just a circle.

patreon members are just normal vetcordians who happen to have some money laying around

as for me, i stole my moms credit card so i am different :mariomug:

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nvm somehow balance team decided to one up this with a worse idea

2 Likes

effectively destroys me and noobers 120 magic savants

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effectively making savant the worst class in the game

I don’t see how this is bad for savant.

id prefer 50% but sure
i mean specialised savants are the only reason savants ever got nerfed, they are bringing the whole build down due to the mere fact that they exist. obviously that kind of change would replace the latest change to tiers if it does happen, and if anything itd justify lowering the requirements for tiers or second magic/fighting styke skills even more than before

Specialized savant is really the only way to run savant because of the huge gaps of skills that aren’t good for savant at all, limiting it by making it 40% gets you a bunch of stuff that’s barely usable as savant

balancing the entire build around specialised savant is a terrible idea when you can just remove them, savant would have never gotten nerfs otherwise
all of its nerfs were because you could get near full mastery of something by investing half as much as a pure build. made savant the semi-master of one instead of the usual good at everything master of nothing

like yeah, i get that at level 125 you are pretty damn limited when you have to spread across 3 stats, but

  1. theres hardly anything to do about it, thats kinda just the idea behind going for somehing too balanced so early. it gets better later
  2. awakenings arent set in stone. im sure most people want anyhing but a second magic/fighting style as the first awakening and that could definitely change