balancing the entire build around specialised savant is a terrible idea when you can just remove them, savant would have never gotten nerfs otherwise
all of its nerfs were because you could get near full mastery of something by investing half as much as a pure build. made savant the semi-master of one instead of the usual good at everything master of nothing
like yeah, i get that at level 125 you are pretty damn limited when you have to spread across 3 stats, but
theres hardly anything to do about it, thats kinda just the idea behind going for somehing too balanced so early. it gets better later
awakenings arent set in stone. im sure most people want anyhing but a second magic/fighting style as the first awakening and that could definitely change
screw all 9 of you for being rotted by this echo chamber of a server
Edit: iām sorry, the acid size change doesnāt make sense to me. buffing a well-statted magic by giving it basically the last thing it needs? Really?
Iām losing my temper a bit here.
Do people not understand how hard it is to tell satire from written text in many cases? All of this confusion could have been fixed if Fluect didnāt try and make a joke.
Will we at least get some kind of level cap raise next update?
Seeing as how thereās gonna be legendary ships and sea monsters twice their regular size, ADDED with these balance changes alongside a brand new ship, I feel like the games about due for its first level cap raise.
prob not, vetex has stated many times level cap will ONLY raise with the storyline. I have no idea how we will fight the dark sea npcās but i guess we have to let him cook