Reminders for AO (Part 3)

I’m guessing that shovel and fishing rod progression will be worked on now. He’s added 3 monetization-related things, and the update is estimated for late this month while there’s still tool progression, rare abilities, 3rd weapon skills, secret stuff, and balancing + bugfixing to do.

I think Vetex is planning to work on one of the secret things now. It’s a common concensus that two of the secret objects are related to Ships, which are already in the game. Legendary Ships would be fairly simple to add in a short time, since they’d use most of the programming that’s already in the game.

Yeah, unless he makes the ship captain have unique moves like a boss would. It might be too powerful but I would love to see General Julian as a legendary ship boss, it would be kind of nostalgic to AA since in that game we had Trigno, also a curse user, as a legendary ship boss.

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Wait drawback has visuals?

LETS GOOOOOOOOOO

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I’m kind of worried this may confuse some newbies because the items are basically the same as in-game stuff.

There will probably be some info about those UGC are only for cosmetic purposes

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free money for our Lord :person_shrugging:

Tbh there is a rule of “no spirit weapons” that suggestors have, so there is higher chance to find something across vitality topics of normal players

Oh god…I did’nt think about drawback working on m1’s :skull:

(but my guess is that it will have crimson black shatter visual)

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solid magics are free

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Remember what they took from us

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Please tell me this means solid imbuements don’t suck

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Finally, my Earth Conjurer’s imbuements aren’t poorly-conjured stalactites.

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earth conj imbue is literally just a dookie sheath for ur blade :sob:

rare

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flight spell incoming you heard it here first

now make it busted like Pulsar at release