lost magic description updated
Interesting new system. Though, it might be hard to predict what you’ll get for a mutation for some magics, and it could be annoying having to get a magic reset beforehand to also get a lost magic
Might make a list later for what might be the possible lost magics based on the prior lost magic list and other ones we know now
Also guys remember to talk in the discussion thread
i do hope it’s not limited to just lost magics similar to your base magic and that that’s just flavour text here, i don’t want to have to find a hecate essence in the dark sea just because my base doesn’t match the lost i want
can we please not make hecate shards as difficult to find as hecate essence. that would be completely and utterly ridiculous
canon method for curse users to lose their curse in the last one?!
maybe acheron is an exception thanks to the absorption curse but either way i actually doubt another thing like this will get mentioned anywhere
Finally, no more Gravy Sharks
How will sharks have jobs in the Navy now…
this bug might’ve saved me earlier this week against a freshie killer at talos. if that guy wasn’t after me for galleons, that is.
you’re awesome mate, im putting this in luck central
im surprised that vetex added an additional way for ancient magics to exist, i thought they could only be given directly from the gods
Please don’t be like hunting Hecate essence
Please don’t be like hunting Hecate essence
Please don’t be like hunting Hecate essence
Somehow I’m still gonna fail to get an item
vetex better be working on those changes bteam proposed, rare balance moment of clarity
I feel like it ought to be important to note that as people keep pushing for agility nerfs, eventually agility dashes will straight up be shorter than normal ones
do you ever hate it when your enemy jumps 50% higher than normal from pressing space, so oppressive
that sinister gaze accessory better be dyeable glowing eyes, that would be fire for an oracle/mage fit