Remove agility please

close range classes do rely on agility to get close, with the removal of agility berserkers, warlords, and juggs would be cooked

it does, it’s more beneficial for rushdown classes (ESP iron leg) so they can get close.

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holy fucking shit i know i’ve disagreed with some of your opinions in the past but you are spitting nothing but FACTS right now

with the removal of agility rushdown playstyles and zoning playstyles will be on an even playing field making it a skill based fight
right now it’s whoever has more agility hard counters

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Why would you need agility for this? NPCs only ever dash left and right, you’re already 10x faster than them in that regard.

Edit: replied wrong, srry archrono

if we remove agility can we also get like a massive buff or overhaul to climbing

like right now climbing is the only movement method that was kind of designed to be realistic and immersive and it really sticks out as a sore thumb as a result because it is such an ineffective mode of transport with how slow it is

the tech with t jumping off a wall and shiftlock is kind of fun but also not very intuitive and also becomes completely useless if you are grinding against a wall

climbing being ineffective makes exploring dark sea islands 1000% more of a pain in the ass and if u have ever tried to evade/cheese amelia theres a solid chance you have gotten fucked over because it sucks

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i mean like not really npcs are capable of some crazy movement that players are 100% not

I mean there’s this on the Balance trello

i mean for now the only thing i really care about is being able to modify the angle of your t jump while decelerating

doubt it, rushdown builds lose travel speed and distance on crash and the generally have a harder time getting close enough to use their moveset

i need an example i dont really get what your saying

your just being stubborn rn, the only valid reason to remove agility is because of runners and y’all are riding that shit like crazy. there are COUNTLESS other ways to solve the running issue without removing agility but y’all don’t want to hear it. Like it or not agility is and will continue to be a part of the game so looks like you just have to
image

okay sure
let’s say it’s zoner mage vs rushdown berk
if the mage has more agility, the berk has like, only 1 semi effective move to damage the mage since they can’t get close
if the berk has more agility, the mage can do physically nothing to zone

removing agility is the easiest and most simple way and comes at little cost to everything else

no one wants a clunky overcomplicated counterintuitive and potentially laggy workaround when you can just… remove the stat

remember how well received the cone check was for grabs

I agree fuck agility warriors in particular good heavens they are SO cancerous to fight because they still have decent damage and defense with insane mobility- but then again I don’t remember the last time I’ve played AO so unsure if that’s changed

well, ao in Elysium

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I really hate writing this much, especially when it is about something as dumb and frivolous as a roblox game. But oh well, the lizard in my brain says I should so I shall.

Your point being the game would be fine if agility was removed but base movement was buffed? I just dont agree with it, I dont think it would.
I simply think that agility as an armor stat instead of simply base attribute is better for the game.
A few reasons:
It can help with build diversity instead of keeping us with the same “size, speed, dmg, hp” basic variation, it just currently hurts build variation on PvP bc it allows you to run away, which Im hopeful that the cone check would solve to a good degree.
Also what if I want extra agility for the hell of it and dont want to rely on potions?

And for the problem of casuals/freshies/PvErs not being able to run away from ganks due to gankers using high agility: Removing it wont fix anything.
I’d argue it would make that problem far worse, since with that change a PvE player either have to stack on potions and pray the ganker doesnt have as many as they do, or they just dont have potions to get away and get eventually caught.
You may argue that a chase between 2 people with the same speed would result on the target beign able to run away, and yeah, maybe, but also thats counting on the ganker not having potions, so it isnt a good argument at all, it also conflicts with the next point:

The removal of agility also may worsen the problem with gankers starting fights and running away unpunished, as removing agility would make so your only chance to catching up is stacking on potions, which have the same problems as the point above, but in reverse, if both the target and the ganker have potions it is a game of whoever have more, and if both dont have then the ganker gets away again, at best nothing has changed.
Also since AO is mainly a PvE game, agility being used to run away from PvP is completly acceptable and another argument to support the stay of agility as an armor stat.

Also theres this:

Hope this was enough elaboration on what I meant by “nuh uh”, let me know if you have any questions about it.


What if the base agility buff isnt enough for me and others to enjoy exploration as much as before? Will agility just be removed in order to appease PvPheads and lb players cuz “meta” and possibly hurt the experience of everyone else who uses agility for non-pvp activities? This is a PvE game, PvP experience shouldnt be proritized.
A radical change such as the removal of agility and buff of base movement can led to dissatisfaction and be decently dentrimental to exploration.
I do believe thats risk just to appease PvPers when compared to the cone check.


Already addresed this on my first point in this post, but I will recap still.
Removing agility would also make so gankers who are stacked with slow gels and agility pots can still gank people who are not as prepared, since now both can only possibly have the same speed, not even a chance for a PvEr to out-agility the ganker.
Which makes this section pretty much pointless.


Ok? But what does gankers running size have to do with agility?


When I said that it also helps with dodging NPCs it wasnt supposed to be a big point, just an extra example on how agility could make the game more enjoyable for PvErs.


This is just alot of nothing.
You already can easily dodge/avoid any NPC without agility. It simply makes a little easier to do so, it is not a 'turn danger off switch".

Fun fact, I dont know if you are aware of that, but vetex already said that PvP only exists bc if it didnt the game would outright die.
Agilty helping PvE players run away from ganks is one of the best thing that can be done besides a PvP shield or just removing PvP.


It isnt about just “running easily”, as I’ve already said, it just makes the game more enjoyable.
Also feel like by that you may also meant “running away” which isnt really the main problem addressed on this thread, the problem is starting a fight and getting away unpunished, which I have already covered on previous points and why removing agility would possibly make it worse.


Please correct me if I, wrong, but I noticed you really like to assume things about other people and be generally toxic. Like, wtf, that toxicity was literally unprovoked.
No wonder why vetex avoid interacting with this community.
You, a youtuber, being toxic for no reason at all is just ridiculous.


I also noticed that you may be under the impression that im purely a PvE player that avoids PvP at all costs. Since I think it can be relevant for people to know that Im not just a PvE player I will just clarify it now that im pretty much a half/half.
I know how PvP works, I know how annoying agility can be on PvP sometimes, I know how it is.
My opinion on agility is not only from a PvE player view, nor only from a PvP player view.

I also have barely ever had a problem with a ganker running agility. I barely ever have a problem catching up to them, and no ganker ever managed to hunt me only bc they ran agility, but bc either skill issue on my part, potions, or bc I was outnumbered. I’ve never gone “damn, if that guy wasnt using agility I would’ve won”, so I literally do not understand when people go “darn, those agility users! >:( agility is broken.”, it just doesnt happen often enough to be an actual issue for me.

Perhaps you guys should just stop playing AO mainly for pvp/hunts and lb, bc thats the only way I see how someone could be mad at the agility meta.


You dont, it just makes a lil easier, thats not supposed to be a main point or anything, just something to complement the amount of things that agility can aid with and make the game more enjoyable

shit im retarded i read that wrong, i thought you meant “right now it’s whoever has more agility counters”

easy and simple? maybe. well thought out and well recieved? fuck no

again, it can be worked out. I was just made a decently well made idea without putting much thought into (15 mins while doing hw)

that was necesary :sob: im pretty sure everyone was tired of thermolords besides thermolords

this is an issue regardless of if agility is removed or not

the guy getting jumped can also use potions removing
agility levels the playing field between builds, whereas any build can use potions

better than the ganker coming stacked with allat and more agility so the pver can’t run away even if they’re also stacked on potions

again, this potion business exists independent of agility existing as a stat

u can avoid every npc in the game with base movement rn

so you’re saying the argument that agility helps avoid npc encounters is invalid?

i’m not even gonna bother repeating myself atp
other than ur completely missing the point

that’s quite funny because i also do pvp and pve and i have the complete opposite view on agility

erm does my post need review from a moderator
1984

due to the fact that i said nothing that breaks TOS i will be posting a screenshot

my man that’s like 90% of the playerbase that you’re suggesting to screw over.
pvp frankly shouldn’t be in this game to begin with or should be an entirely separate mode.

yes its skill based and unique but its so unique and disconnected from the main gameplay that the vast majority of people will never under any circumstance give less of a shit about learning it.

also what about dark sea exploration.

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yeah i’ll agree i shouldn’t have made this about pve vs pvp players in my original post that’s on me

i’d actually argue that pve and pvp are very closely related
if ur good at pvp ur good at pve and if ur good at pve u have what it takes to be good at pvp

You’re just wrong here.
My evidence?
The fact alone that this PvP player PvE player rift in the community exists in the first place.

If they were the same thing this wouldn’t have happened.